Only Physical damage type worth a damn is Slash. Alloy armor which the Corpus love to use on some of their robots. Radiation's status effect is especially useful for pacifying Ancient Healers and Eximus targets, preventing their auras from buffing their allies. thehotsung8701A,April 12, 2015. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . generally they aren't too helpful, because for whatever reason, they max out at just +60%. Sourced from official drop table repository. Sounds weird doesn't it? Browse our network 9 . Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. . Against a Level 100Heavy Gunner with ~6000 ferrite armor, which is 95% Damage Reduction. This weapon has impressively high base damage and slash damage. Corpus will resist this combo, but you can simply use Toxin or Magnetic to deal with them. normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). Slash: Slash Damage is one of the three physical damage types. It's an excellent damage type to pair with Viral or Corrosive. Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. Has no effect on the other damage types, including elementals. Zetooo94 2 yr. ago Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. Corrosive will destroy most Grineer targets you come across, and Heat will shred through Infested targets. Chains between enemies up to 3 meters from the target. True damage is an unlisted damage type that some Warframe abilities possess. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. Exact explanations of how each damage type works can be found below. For example, applying a 90% Electricity mod and 90% Toxin mod onto a Braton makes Corrosive damage, which will deal 180% of the weapon's base damage as extra Corrosive damage. regardless, if your build benefits from an extra elemental damage type mod, I'd say that should take precedent. 310 Endo Required To Max I was wondering if the mods that increase impact, puncture, or slash are worth equipping? There's a reason why you don't want to strip all of an Eidolon's armor with Shattering Impact Sarpa. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. And as of right now it would seem that other procs are better than other. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Shattering Impact takes effect on every melee hit from weapons with any Impact damage. Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. Thanks! Enemies will get tankier just by scaling health. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. At low levels, all damage types are actually quite equal and do what DE intended. the armour type wont matter, viral + bleed doesnt care what armour the enemy has. I feel like now its just a waste of mod space and elemental damage, plus damage, and multi shot mods are the only real options for increasing the damage on weapons (also reload speed/firing speed mods). 2 mods, each procapplies 2% Pierce chance to deal damage that bypasses armour and shields, at 10 stacks 50% chance for your next hit and resets counter. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. Acolytes and Liches can only be affected by four status procs per type, making effects like Viral much less effective. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. If armor didn't scale and was fixed, these numbers won't change regardless of level. Stacks to 325% increased damage at x10 stacks. Applying additional status effects will refresh the duration. Rupture Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. 5p33dy_01, June 26, 2020 in Weapons. 4x multiplier is insane (not to mention it further overpowers melee). Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. Or is it similar to where you get more experience killing Grineer then Corpus and Infested? Electricity will keep enemies stuck in the Gas cloud and deal constant damage over time. Corrosive got nerfed with a cap and is now weaker than Viral against Bombards. With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. *(Side-note / proof: Elemental mods calculate off base damage even if the weapon already has the given element. Any and every nerf will ruin something (hence the term nerf), but it is the sacrifice that needs to be made for a balance. Im sorry for the long post, im just trying to reply to everyone without double posting . but the community still wants their OP status. Armor --> Infinity, Damage (except for Bleed) -->0. Just be wary of using it against the Infested, as Toxic Ancients make nearby Infested completely immune to Toxin. They are the physical elements of the game. Why get 90% puncture with only 0.9 punch-through, when you get 30% fire rate and 1.2 punch-through with shred?. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. The only I/P/S damage mod worth equipping is Accelerated Blast. While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. they might was well just have level 50 enemies and be done with it, if they have damage that doesnt care about enemy level. Premium Powerups Explore Gaming. BY: Erica Ziegler-Smith . Tm ptee kaksinkertaisesti if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. Zugang! Toxin is also a solid choice for fighting unarmored Grineer. . Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. Unlike the other status . Toxin ignores Shields and doesn't get the same praise that Slash gets. Single Element: +25% If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. Bring some form of armor strip to maximize Viral's damage output. Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. 2020 Digital Extremes Ltd. All rights reserved. Unable to move or attack for 3 seconds. 1 mod, each procapplies 2.5% Hack, which deals 2.5% more damage for every consecutive hit. So i just started playing warframe again and am still learning the new damage system. It acts similarly to Puncture, reducing an enemy's lethality while inflicted with the effect. Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. Its status effect, while powerful on paper, deals insignificant damage on its own. They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. It's easy! At high levels, Heavy Gunners are basically gods by comparison. You rarely see Radiation used in high-level content except for status primers and niche builds. Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? Search within r/Warframe. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? Effect caps at 75% at 10 Puncture stacks. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. Combined elements are created by applying two or more simple elements onto a weapon. Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. ), You need to be a member in order to leave a comment. P.S. It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. 100 Slash will deal 42. On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. Consider using buffs like Rhino's Roar or play Gyre to get the most out of Electricity in difficult activities. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. These elements typically come with more potent damage modifiers and status effects. Log In Sign Up. Corrosive used to be able to peel that scaling armor right off, but it has been nerfed with a cap. You may have heard the craze that is the Impact based Kuva Nukor and may have wondered how it actually compared to a "normal" Kuva Nukor, so in this video i . people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. It's easy! Each of these will have an elemental status tied to them. Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing Why is bleed important? 460k dps viral+slash crescent slicer. Credits Required To Max To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. You need to be a member in order to leave a comment. but all three increase Elemental Damage, so i guess. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. As armor reaches infinity, damage approaches 0, with the exception of Bleed. Altered the text of the Shattering Impact Mod to be in line with the other parkour Mods. Gas is created by combining Heat and Toxin. Corrosive is created by combining Toxin and Electricity. Despite the nerf to scaling, a fundamental problem remains. It deals 247.5 base damage that can be enhanced further with the progenitor element bonus Liches give, and most of the Livia's damage is Slash. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. The damage system we have now should be further simplified. Enemies cannot recharge their shields naturally while Magnetized. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. Browse our network 9 Stat-wise, the Tenet Livia is a fantastic melee weapon. Slash only shows its mettle when armor levels get high and that doesn't take very long. Anything with more than 50% of its IPS damage as Slash should split bodies. Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. Certain mods in Warframe allow you to add elemental effects to your weapons. Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. If you're doing a long survival run, then there are certain requirements. By Gallery Old appearance Patch History Update 11.0 (2013-11-20) Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. WARFRAME Wiki is a FANDOM Games Community. Each proc has its own value. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. Request. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Only use this on a status primer. as well as just because you have one and you These are the most common damage types. New comments cannot be posted and votes cannot be cast. This is what i was intending to mean, i just didnt indicate it with so much detail. even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. Armor strip and DoT damage make Heat excellent for all factions across all activities. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. When you use a puncture weapon against an armoured target you do more damage and vice versa. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. i can still effectively kill level 160 heavy gunners with 0 slash build (bo prime) and no riven. Its status effect can stack with other slows, although most players opt to combine Cold with Toxin to create Viralone of Warframe's combined elemental damage types. Impact and Puncture are trash. All in all - they're secondary mods, nothing more. Increases effectiveness against enemies with Shields, especially Corpus units. The aforementioned system is the highlight of the game, with players using elemental magic that reacts with each other and character switching. 599K subscribers in the Warframe community. Naramon Instead, True damage ignores all armor that an enemy possesses. Impact/Puncture/Slash mods don't make a difference because the weapon has no base IPS to amplify. You lost people the second you said Slash does not bypass armor. Basically; slash is strong against health (infested), impact against shields (corpus) and puncture is strong against armor (grineer). Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. Just about every endgame build uses Viral. it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. Slash only seems broken because armor mechanics in this game are. . Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. The bleed from slash is OP, its that simple. everyone knows that DE may nerf it into the ground like Gas, so why not support something that will actually be good and fairly balanced? even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. thanks for the help everyone! 2,000 Special damage types like True and Void damage are usually reserved for Warframe abilities or Operators. Related: Warframe: Galvanized Mods And Weapon Arcane Guide. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. Puncture Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. (ammo matters a lot more in higher level missions, but its still perfectly fine to run vigilante supplies / regular [Rifle Ammo Mutation]. Sad too because I already lvled up some of them thinking I was going to need them. Like my question is are one type of stat more values than other? Status Effects General The status effect of Impact damage is Stagger. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. Slash tiberon Grants a high burst of damage on certain enemies. everyone wants OP builds that pretty much trivialize the entire game. All the latest gaming news, game reviews and trailers. Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. Updated February 10, 2022, by Charles Burgar: Creating the best loadout in Warframe will require a solid understanding of how Warframe's damage system works. Impact Damage is one of the three physical damage types. Trading Tax https://www.warframe.com/droptables Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. Puncture Impact is generally regarded as useless, as it only deals bonus damage to shields, which are significantly easier to deal with than armor. In incarnon mode, this build procs Impact, Slash, Viral and Radiation giving +480% dmg after only 1-2 hits. Caps at 75% reduced accuracy at x10 stacks. A +10% slash would make the weapon deal 5 more slash damage. A +10% impact would do an additional 10 impact. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. Slash: Slash Damage is one of the three physical damage types.