Note: Adds the value on the right-hand side of the operator to the current value on the left-hand side and assigns the result to the left-hand side. Note: Note: This method will not detect "code" passagesi.e., script, stylesheet, and widget passages. This macro has been deprecated and should no longer be used. The handler is passed one parameter, the save object to be processed. Each event is represented by an object that has properties that may be used to get additional information about what happened. Outputs its contents a charactertechnically, a code pointat a time, mimicking a teletype/typewriter. The extension relies on a workspace (or a folder) being open. Warning: Determines whether the link-visited class is added to internal passage links that go to previously visited passagesi.e., the passage already exists within the story history. SugarCube preserves the state of the story as it's being played in a number of ways to both prevent the loss of progress and allow players to save stories. Replacement patterns have the format {NAME}e.g., {identity}where NAME is the name of a property within either the l10nStrings object or, in a few cases, an object supplied locally where the string is usedthese instances will be commented. You may forcibly enable test mode manually by setting the Config object's debug property to true. Determines whether certain elements within the UI bar are updated when passages are displayed. Returns the total number of available slots. If your content consists of DOM nodes, you'll need to use the Dialog.append() method instead. Executes its contents after the given delay, inserting any output into the passage in its place. Returns a new array consisting of all of the tags of the given passages. The equivalent SugarCube code to achieve a similar result would be: Note: Instances of the Passage object are returned by the Story.get() static method. The affected elements are the story: banner, subtitle, author, caption, and menu. Returns whether the track is loading data. Unsupported object types, either native or custom, will need to implement .clone() method to be properly supported by the clone() functionwhen called on such an object, it will simply defer to the local method; see the Non-generic object types (a.k.a. If you don't know what that means, then this API is likely not for you. If you're on Linux, right-click on the file and select Copy. Finally, one of three things happen (in order): the existing playthrough session is restored, if it exists, else the autosave is loaded, if it exists and is configured to do so, else the starting passage is run. Creates a single-use passage link that deactivates itself and all other <
> links within the originating passage when activated. Note: For standard browser/DOM events, see the Event reference @MDN. For example: See: Engine API. The easiest way to understand this is to look at what happens when you make some changes to StoryInit and then load a saved story from before those changes were made. Caches an audio track for use by the other audio macros. Does not modify the original. SugarCube's DOM macros can target any HTML element on the page, not just hooks, and unlike their Harlowe equivalents, they cannot target arbitrary strings. Stops playback of the playlist and forces its tracks to drop any existing data. If you limit the moments within the history to 1, via setting Config.history.maxStates to 1, then there will only ever be one moment in the history, but passage navigation is still required for new moments to be created. See the Macro API docs for more information. Instead of storing any "static" data (data which won't change during the entire game, e.g. Math.random() is no longer replaced by the integrated seedable PRNG when State.prng.init() is called. Config.macros.typeSkipKey, Config.macros.typeVisitedPassages, <> Events. Used within <> macros. Returns how much remains of the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Shorthand for jQuery's .off() method applied to each of the audio elements. Warning: The best example of an array is a pill container. The (execution) context object of the macro's parent, or null if the macro has no parent. Sets the starting passage, the very first passage that will be displayed. Stops playback of the track and forces it to drop any existing data. Returns a reference to the dialog's content area. predisplay tasks have been deprecated and should no longer be used. The HTML & CSS have undergone significant changes. Additional timed executions may be chained via <>. If it encounters an unrecoverable problem during its processing, it may throw an exception containing an error message; the message will be displayed to the player and loading of the save will be terminated. For each iteration, it assigns the key/value pair of the associated entry in the collection to the iteration variables and then executes its contents. Note: The <> macro cannot affect playlist tracks that have been copied into their respective playlistmeaning those set up via <> with its copy action or all tracks set up via, the deprecated, <>as playlist copies are solely under the control of their playlist. Returns the variables from the active (present) moment. See Also: For example: That probably won't be very pleasing to the eye, however, so you will likely need several styles to make something that looks half-decent. The :not() group modifier syntax (groupId:not(trackIdList)) allows a group to have some of its tracks excluded from selection. See the .includesAll() method for its replacement. This setting property has been updated to accept function values and its acceptance of string values has been deprecated. Creates a cycling link, used to modify the value of the variable with the given name. Note: Does not modify the original. For example, if the name of SugarCube's directory is sugarcube, then the name of the .py file within must be sugarcube.py. Arrays are a collection of values. ( 2021-12-20) Fixed an issue with the selected keyword in the <<cycle>> and <<listbox>> macros' <<option>> tags. Those that bundle SugarCube v2: Any series of Twine2 with a version 2.1. To enable test mode from the story editor/map screen, click on the Test menu item (right side of the bottom bar). Note: Returns whether the passage with the given title occurred within the story history. In the above, the second (set:) macro is never run, and the $count variable remains at 0. This setting exists because it's unlikely that you'll ever want to actually perform an assignment within a conditional expression and typing = when you meant === (or ==) is a fairly easy to mistake makeeither from a finger slip or because you just don't know the difference between the operators. Note: Object Name: SugarCube.State.active.variables [How to find variables and manipulate them for people who don't know how to] Type the object name 'SugarCube.State.active.variable' into the console and press enter. Upon a successful match, the matching case will have its contents executed. Returns whether playback of the track has ended. To actually affect multiple tracks and/or groups, see the SimpleAudio.select() method. Note: However, I've tried to use elements in these arrays, like this: $y=$z [0] [2] and it doesn't seem to work. StoryInit is run, as always. Note: The config object has been renamed to Config and some of its properties have also changed. Doing so allows interactions with the text to also trigger its <>. Additionally, see the tagged stylesheet warning. When SugarCube is reloaded by the browser, it checks if a playthrough session exists and loads it to prevent any inadvertent loss of progress. The seed is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. See Setting API for more information. Returns a new array filled with all Passage objects that pass the test implemented by the given predicate function or an empty array, if no objects pass. For example: (not an exhaustive list). Wikifies the given content source(s) and discards the result. Note: If setting a background image via the background shorthand property, then you should also specify a background-color value with it or include a separate background-color property after the background property. See Macro API for more information. The UISystem API object has been split into two APIs Dialog and UI, and some of its methods have also changed. If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. There are also "tags", which are basically arrays of values on a property of a bag or item. Returns the number clamped to the specified bounds. Furthermore, it is no longer instantiated into the legacy state objectwhich still exists, so legacy code will continue to work. The template markup begins with a question mark (?) SugarCube uses .ariaClick() internally to handle all of its various link markup and macros. Interrupts an in-progress fade of the selected tracks, or does nothing if no fade is progressing. Does not modify the original. Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value. Global event triggered as the first step in opening the dialog when Dialog.open() is called. Only useful when you have an asynchronous callback that invokes code/content that needs to access story and/or temporary variables shadowed by <>. There are cases, however, where things get a bit more complicated, namely: instances where you need to pass the name of a variable as an argument, rather than its value, and those where you want to pass the result of an expression as argument. A fullscreen options object should have some of the following properties: Note: Alternatively, if you simply want the UI bar gone completely and permanently, either using UIBar.destroy() or the StoryInterface special passage may be a better choice. Returns whether any of the target WAI-ARIA-compatible clickable element(s) are disabled. A variable is a bit of storage where you may stash a value for later use. If you only need to print the value of a TwineScript variable, then you may simply include it in your normal passage text and it will be printed automatically via the naked variable markup. May be called either with the passage name or with a link markup. NOTE: You do not call this manually, it must be called by the change event handler of an element. If no conditional expression is given, it is equivalent to specifying true. In my version of Twine, the dialog box looks like this: In this dialog box, select the SugarCube alternative with the latest version number (SugarCube 2.x.x, the higher the numbers the better). Note: If you want to change the font or color, then you'll need to change the styling of the macro-type class. It has always been required that the call happen during story initialization, the only change is the throwing of the error. Examples of good uses: achievement tracking, new game+ data, playthrough statistics, etc. If its return value is truthy, the save is allowed to continue unperturbed. This property is automatically set based on whether you're using a testing mode in a Twine compileri.e., Test mode in Twine2, Test Play From Here in Twine1, or the test mode option (-t, --test) in Tweego. A version of the above code in SugarCube might look like this: Where Harlowe uses its hook syntax (square brackets) to associate a macro with its contents, SugarCube instead uses "container" macrosmacros that can have content associated with them have opening and closing tags. There are several configuration settings for saves that it would be wise for you to familiarize yourself with. Returns whether the specified key exists within the story metadata store. This macro has been deprecated and should no longer be used. Now, load the saved story from before the changes were made, and you'll see $y is undefined, since it doesn't exist at all in the loaded state. It consists of one to six exclamation points, each additional one beyond the first signifying a lesser heading. Returns a reference to the Dialog object for chaining. In case you needed to do more than simply load the save, you may do something like the following: Returns a save as a serialized string, or null if saving is not allowed within the current context. Triggered after the displayi.e., outputof the incoming passage. Returns a formatted string, after replacing each format item in the given format string with the text equivalent of the corresponding argument's value. Returns the moment, relative to the top of the past in-play history (past only), at the, optional, offset. Does not modify the original. Harlowe's arrays, datamaps, and datasets are functionally similar to JavaScript Arrays, Maps, and Sets, but with a few key differences. Returns whether the operation was successful. Returns the AudioList instance with the given list ID, or null on failure. Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. For example, consider the following markup: Assuming that ?He resolves to She and ?his to her, then that will produce the following output: Note: Config object settings should be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage). Registers the passage as an initialization passage. Make sure to keep the files together if you move them out of the included directory. Returns the number of existing templates. Returns the whole (integer) part of the given number by removing its fractional part, if any. Note: The Fullscreen API comes with some built-in limitations: Returns the current fullscreen element or, if fullscreen mode is not active, null. Triggered before the modification of the state history. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Because the custom style markup uses the same tokens to begin and end the markup, it cannot be nested within itself. Returns whether the engine is rendering the incoming passage. A set of opening and closing tagsi.e., defines the verbatim HTML markup. SugarCube is available in two major versions: the current 2.x series and the legacy 1.x series. Warning: Deprecated: Note: with 2.0. Returns an array of the story metadata store's keys. Attaches event handlers to the track. Sets the selected tracks' volume mute state (default: false). In particular, the parameter list for the Dialog.setup() method has changed. Note: Executes its contents and outputs the result, after removing leading/trailing newlines and replacing all remaining sequences of newlines with single spaces. The verbatim HTML markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as HTML markup for the browser. This function is finicky, however. There are two main presentation formats for Twine 2.0 texts: Harlowe and Sugarcube. Passing the result of an expression as an argument is problematic for a couple of reasons: because the macro argument parser doesn't treat arguments as expressions by default and because it separates arguments with whitespace. Deprecated: Evaluates the given expression and compares it to the value(s) within its <> children. Prepends one or more unique members to the beginning of the base array and returns its new length. Unsupported object types, either native or custom, can be made compatible by implementing .clone() and .toJSON() methods for themsee the Non-generic object types (a.k.a. The callback is invoked each time a save is requested. See the <> macro for its replacement. Hides the UI bar. Creates a new widget macro (henceforth, widget) with the given name. For example, let's return to the example above and change it again: You'll see that setup.y is being set to 1 and displayed properly regardless of whether you load a saved story or not, because it is not part of the state. This allows you to fine tune for those cases. This means, however, that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. When used to set the volume, returns a reference to the current AudioList instance for chaining. In-browser savesi.e., autosave and slot savesare largely incompatible with private browsing modes, which cause all in-browser storage mechanisms to either persist only for the lifetime of the browsing session or fail outright. Thus, there are some potential pitfalls to consider: Creates a button that silently executes its contents when clicked, optionally forwarding the player to another passage. All user functions and macros that check for the existence of moments within the history check both the story history and expired moments, so will work as expected even if the history is limited to a single moment as described above. There are two primary branches of Twine2 as far as SugarCube is concerned: Regardless of the version of Twine2 you're using, follow these instructions to install a local copy of SugarCube v2: Note: See the. See Also: Doing so allows interactions with the text to also trigger its <>. Returns the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. Or, if you use the start passage as real part of your story and allow the player to reenter it, rather than just as the initial landing/cover page, then you may wish to only disallow saving on the start passage the very first time it's displayedi.e., at story startup. A right angle bracket (>) that begins a line defines the blockquote markup. Deprecated: Those that want an expression are fairly straightforward, as you simply supply an expression. Creates a listbox, used to modify the value of the variable with the given name. classes) guide for more information. When used to set the loop state, returns a reference to the current AudioList instance for chaining. UI bar special passages update. If using an integer delay, ideally, it should probably be slightly longer than the outgoing transition delay that you intend to usee.g., an additional 10ms or so should be sufficient. May be called with, optional, link text or with a link or image markup. It is unlikely that you will ever want to disable this setting. The audio subsystem is based upon the HTML Media Elements APIs and comes with some built-in limitations: Pauses playback of all currently registered tracks and, if they're not already in the process of loading, force them to drop any existing data and begin loading. The core of what it does is simply to wrap a call to, This method has been deprecated in favor of the, This method has been deprecated and should no longer be used. Making custom non-generic object types fully compatible requires that two methods be added to their prototype, .clone() and .toJSON(), to support cloningi.e., deep copyinginstances of the type. When used to set the shuffle state, returns a reference to the current AudioList instance for chaining. The playthrough session feature is occasionally confused with the autosave feature, but they are in fact distinct systems. Updates all sections of the UI bar that are populated by special passagese.g., StoryBanner, StoryCaption, StoryMenu, etc. The Config.audio.pauseOnFadeToZero setting (default: true) controls whether tracks that have been faded to 0 volume (silent) are automatically paused. Twine2: Not special. Interactive macros are both asynchronous and require interaction from the player. prerender tasks have been deprecated and should no longer be used. Tag it with the appropriate media passage special tag, and only that tagsee below. Additionally, macros in SugarCube do not return values, so macros cannot be used as arguments to other macros. However, due to a historical artifact, the arguments for the separate argument form of <> are in the reverse order (link then text). . For the template that should be used as the basis of localizations, see the locale/l10n-template.js file @github.com. The Macros API object has been renamed to Macro and several of its methods have also changed, for better consistency with the other APIs. Does not modify the original. > Title says it all. Specific elements can be accessed in an array by following its variable name with a pair of brackets containing the index to check. There are many ways to use and interact with variables. Twee Code "Arrays": SugarCube (v2.18) Summary Arrays are a collection of values. Concatenates one or more members to the end of the base array and returns the result as a new array. Note: In Twine, a variable is a way of storing and acting on data of some sort. Note: Twine1/Twee: Required. The reason being is that the background property resets the background color, so if you do not set one either as one of its values or via a following background-color property, then the browser's default background color could show through if the background image does not cover the entire viewport or includes transparency.