- Serana's Necklace of Vivacity now has custom meshes and textures! yeah youre right, but i was just checking if someone had done these quests its not im reporting a bug or . - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. - Added dialogue to disable Serana's vanilla raise zombie spells. - Serana now has a map marker, toggle-able through the quest journal. The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. - Removed debug notification that shouldn't be there for the horse riding. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. conversations; as well as in location commentary, role-play dialogue, race commentary, and Serana Romance Quest. I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. One of the largest content updates thus far! It wasn't occurring at all in previous versions due to a buggy condition. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. She will say yes or no depending on whether she's good with it or not. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). - Added in some revoice lines for "Can I Talk to You For a bit?" Did it for sure this time. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? - Fixed an incorrect master header for the patch. Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. For now these are unvoiced. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. - Reworked Serana's map marker feature. - Second Half of Companions Quest Commentary (starting from after "The Silver Hand"). Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. - (For non-ESL version) Changed all armor keywords to "light armor", as Serana refers to it as light in her dialogue. topic, - Added quest condition to Serana's feeling good line, - A "What's On Your Mind?" - Support for the SexLab animation framework for romance scenes. - Fixed dialogue conditions for some radiant greets. Fully voiced from parts of her existing dialogue. - Disabled a bit more radiant idles for a more consistent experience. - A Serana gift-giving feature, which different responses for her depending on the type of gift. Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). - Serana no longer sneezes when she's a vampire. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". LL version still to come. Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. Her comment after "The Silver Hand" quest should now fire for more people. - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. She will have radiant conversations with barkeeps and order drinks for herself. Ah, e pu anche (udite, udite!) - Papyrus Optimizations, further reducing (harmless) log errors and spam. If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. of Amorous Adventures patch (for those who don't use Flower Girls). - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! - Serana will only comment on you carrying a lot of things if you are actually over-encumbered. If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. - Script fixes for SDA Player Background Dialogue (some didn't correctly set the quest stage), - Marked Ysolda as essential as I need her alive for the Bannered Mare quest, - Improvements to Lockpick Commentary Script, - Fixes with Radiant Commentary for DG Quests (both sides). https://linktr.ee/KerstynUngerVA | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervaLegal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesnt necessarily mean that I condone and/or accept those beliefs as my own. Giving her a spell book will not work. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. It's intended for her to stop her headtracking and just look forward, which works sometimes. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. - Patch update by Noodle Bowl. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. - The disclaimer message has been changed to a small notification on the top left of the screen. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. Volkihar side coming later. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. - Fixed bug where Nightshade would just randomly teleport to Phoenix. - New romance content towards the earlier parts of Serana's romance plotline. Removed Laura Bailey lines that were only subtitles and didn't have audio. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! It's been improved on the technical level as well so there should be fewer bugs with it. This has since been fixed. - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. It's disabled for now though until I can find a way to get it working consistently. One of the most expansive updates for SDA to date. - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. - Commentary when the player forges items, creates potions, enchants, drops items, and levels up, College of Winterhold Arcaneum conversation (Serana's reaction is no longer cringey and sudden, and more role-play is added to the conversation), Addition of new role-play lines to the Dark Brotherhood quest (The player can now choose to be more cautious after Aventus asks them to kill Grelod), Rewrote and added more lines to the Trust conversation.