These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. The word equipment after the name of the equipment is not needed here. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. This also modifies how the paths are drawn between technologies. This mod is compatible with Version 1.10 Collie & all DLC. Technologies themselves are defined in /Hearts of Iron IV/common/technologies/*.txt files, while their categories and folders are defined in /Hearts of Iron IV/common/technology_tags/*.txt files. Theamusingly accurate namedelivers on its promise. As for the war itself, New England will secede first, then the states on the west coast and then New York and Pennsylvania. Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. The error message complains about something with map error. It is only visible to you. Officially compatible up to Patch 1.9.3. The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. In which direction x and y aim depends on the format of the gridbox: a "LEFT" format means that x goes up-to-down while y goes left-to-right, while an "UP" format would mean that x goes left-to-right while y goes up-to-down. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. We include affiliate links in articles. The key for the name is the same as the folder's name, while the description is the name with _desc appended. show_equipment_icon = yes is used in order to make the equipment icon show up when hovering over the technology in the tree. This is done with the naval folder with Man the Guns, for example. In particular, this exactly is included in the interface files: For exact technical details, see the Graphical User Interface section. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. If you spot a mistake then you are welcome to fix it. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! However, the formatting in this case is different: the building is specified with building = my_building and the level with level = 3. The Road to 56 is a vanilla-like major overhaul mod for Hearts of Iron IV, overhauling and expanding its content as late as 1956. Please note that you must have the appropriate technology to receive the equipment. For example, if the technology unlocks my_equipment_1, then this within any /Hearts of Iron IV/localisation/english/*_l_english.yml file will make the technology (and equipment) have the name of My Honduran equipment for Honduras and My equipment for every other country: The icon is defined as a spriteType within any /Hearts of Iron IV/interface/*.gfx file, by prepending the name of the technology with GFX_ and appending _medium to the end. with 'by blood alone' you just use the NSB tank format. If all else fails, ask in the comments threads for instructions! The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. At the same time, it guarantees you wont be stuck on a tiny island with only a single division all game. You want this one here. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. If youre achievement hunting, youll need to find those mods that will tell you in their descriptions that theyre Ironman compatible. Check the mod pages on Steam or the Paradox forums on how to do this since it might be different for each mod and version of the game. New comments cannot be posted and votes cannot be cast. Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. The most amazing part about this deeper focus on different countries is that it offers choices that go to the very heart of the focus system: the ability to choose a nations destiny does not need to be an exercise in strict historicity. The value will be modified if the triggers are true. 82. r/hoi4. A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. research_cost = 1 assigns the base research cost for this technology. Many of the factions will have their own unique decisions and focus trees. Ahead-of-time/technology boost icons the position on the box, the used font, the used GFX. These are the best Hearts of Iron 4 mods in 2023: Cold War Iron Curtain: A World Divided (Total Conversion) End of a New Beginning (Total Conversion) BlackICE Historical Immersion Mod (Total Conversion/Immersion) The Great War (Total Conversion/Immersion) The Road to 56 (Total Conversion/Immersion) Statistics, stats, or equipment values are values that equipment types can carry. Single points and single army combat is expanded into a truly epic battlefield that does away with another layer of abstraction. The slotsize = { } argument is used to tell how to translate the technology's position within folder = { } into pixels. Support Equipment is an example of a type of equipment. With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. defined within the interface file of the folder. Road to 56 is all about alternate history and . it must have a separate gridboxType definition within the folder's container window. For example, setting it to be 2 will make the game treat it as if it's a third sub-technology that the item has, even if it's the first one, which'll move it to the according position and give it the according icon. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. force_use_small_tech_layout = yes is used in order to force the game to use this technology to use the small item for this particular technology even if it unlocks equipment. It assigns which background is used, where exactly to locate the technology's icon in the background, where to place the technology bonus icon, where to place sub-technologies (if needed), where to place the technology's name on the research tree (if defined). This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. For example Infantry Equipment 1 is the parent of Infantry Equipment 2. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. Technology-specific icons don't exist for sub-technologies, instead using a set of indices. It is only visible to you. This is a customized, new and improved submod to the famous Road to '56 mod for Hearts of Iron IV, thus adding many more fun features to the aforementioned mod and to a game of Hearts of Iron IV itself. There are plans to extend the timeline into the 1990s. Equipment types are assigned with enable_equipments = { }, with each equipment type within listed separated with any non-zero amount of whitespace characters. So I've been playing HOI4 and specifically road to 56 for a while but I took a long break recently and USA has a different focus tree now :( I want to go fascist but I can't find any focuses to follow Do I have to do an old fashioned civil war or is there focuses and im just missing them? With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. In particular, this is an example of a regular small item: In here, "Icon" represents the technology-specific icon. Espaol - Latinoamrica (Spanish - Latin America). Buildings are done with enable_building = { }. In general, a technologies file is laid out similarly to the following example: Each technology is hidden by default, requiring special code to be put within GUI. Currently compatible with 1.10 Collie. If you're looking for equipment codes, check out our equipment names list. A sub-technology slot is defined with a containerWindowType with the name of "sub_technology_slot_0", with the last number being 0 for the first one, 1 for the second one, and 2 for the third one. The gridbox is used in order to assign the information used by the folder = { } block later on: centre of coordinates, the size that one unit of x and y represent, and in which direction they aim (necessary for drawing the path). 1 / 5. Espaol - Latinoamrica (Spanish - Latin America). This assigns a particular experience type to the technology. These effects will be run for the country and they will show up in the tooltip of the technology so that the player is aware of them. It is only visible to you. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. An effect block ran for the country that unlocked the equipment is on_research_complete = { }. Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). This mod is compatible with Version 1.9.2 Husky & all DLC. The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. An example definition of that sprite within any /Hearts of Iron IV/interface/*.gfx file is the following: In particular, noOfFrames controls the amount of frames the sprite has, cutting the image in a left half and a right half with 2. This is because porting Rt56 USA proved to be too much work. The item slots for sub-technologies are defined similarly, although with technology changed to subtechnology. This page was last edited on 2 January 2023, at 12:42. One of the more famous mods from the days of Hearts of Iron 3, BlackICE is an immersion & realism mod aimed at making the game more challenging & historical. World News brings back the newspaper feature of Victoria II, giving a glimpse into the life of the average person during wartime. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. We immediately sent our resident HoI 4 mod guru, Timothy, to check it out and answer one simple question: Is End of a New Beginningthe Victoria 3 weve been looking for? EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. Questions, Paradox But you have to go down the Confederate path. Waging war in the 19th century feels no different than waging war in the 20th, so theres still plenty of work to be done. 8 days ago. The latter are also influenced by many other factors such as additional and inherent stats, experience, leaders, supply etc. If specified, then the group will only apply bonuses towards technologies located in these categories.is_faction_sharing = yes makes the technology sharing group only grant bonuses towards countries in the same faction and, vise-versa, receive bonuses only from countries in the same faction. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. start_year = 1935 assigns the year at which the technology is intended to be researched. If youre interested in learning more, we did a more in-depth mod reviewthat explores what makes it so compelling. These tags are most commonly used to spawn equipment into the game. The graphical user interface file where the technology tree is defined is /Hearts of Iron IV/interface/countrytechtreeview.gui, requiring edits for each new technology folder or branch within the folder. Unique to equipment, this will also make the equipment icon be a copy from the technology icon, unless an equipment-specific icon was created in the GFX__medium format. This mod can trace its origin back to Hearts of Iron II. Its also not recommended you use this mod while playing minor nations. 44. Each year in advance adds +200% to the technology's cost[2], applied smoothly depending on the amount of days left. Dont use this mod. The folder selection is done within the folder_tabs containerWindowType. If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. Theseare the best Hearts of Iron 4mods in 2023: This is a new mod thats risen in popularity since we last did our checks. For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. Press question mark to learn the rest of the keyboard shortcuts. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). Winner of the Outstanding Modding Achievement at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. As implied by the title, it changes the setting to the Cold War period, with start dates ranging from 1949 through to 1970. After this, there are two types of experience costs that can be used: xp_boost_cost = 40 and xp_research_bonus = 1.5 can be used to make the technology be boosted by experience. Enhanced Non-Historical Outcomes This item will only be visible in searches to you, your friends, and admins. This is how to use the add_equipment console command (v1.11). These mods do everything from slightly tweaking key in-game variables to transplanting the game into entirely new worlds. Sub-technologies where to position them in the tree, which GFX they use. Youll end up switching sides several times, which can be great fun after all, when youre a master of the game, the only way to have a worthy opponent is to play against yourself. The background box which GFX is used. Additionally, technologies can unlock equipment, enable buildings to be built up to a specified level, as well as modifying the stats of the units of the country. This comes in handy when you're just learning the mechanics of the game and want to have fun. Much of this will be familiar to players of New Vegas, but there is plenty grabbed from the lore of the first and second Fallout games as well. It is kept here for people who want to use it, and for possible inclusion as a mod resource. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. The icon of the technology the position on the box. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. For example: you want to get light tanks, for which the . is it possible to find out the name of the equipment from the mods? This information is usually found on each mods page as they usually list which mods they are able to run with. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. The offset in pixels to use a singular unit when positioning technologies. They do work but the mod may have changed the name of the tech. If it's met, AI will also not be able to select the technology to research. Does not require any DLC at the moment, and users are reporting that it seems to work fine with 1.10 Collie anyway. This mod is compatible with Version 1.10 Collie & all DLC. Well youre in luck! Additionally, it's possible to make the cost be modified by other technologies pathing to it. For doctrines, it's also typical to add the textbox detailing what the folder is. The equipment needs of units refer to general equipment archetypes. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. The items the icons used for each technology, including the background box itself. This mod is compatible with Version 1.10 Collie & all DLC. add_equipment [quantity] [equipment name] _equipment_ [level], add_equipment 1000 light_tank_equipment_1, For infantry with armored vehicles (1 to 3), Equipment of the tanks of the Great War (only 1), Lightweight air defense vehicles (1 to 3), medium-sized self-propelled artillery (1 to 3), Super-heavy anti-aircraft equipment (only 1). This item will only be visible in searches to you, your friends, and admins.