He also gets high damage off of a successful counterpoke in neutral, so manage the risk of poking appropriately to minimize the risk of a counterattack. Due to Zato's unconventional aerial movement, you'll need to do 6P on reaction rather than expectation. Both hits are jump and dash cancelable. After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. His best poke is 5P/2P at 31/34 frames. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. Character Strategy pages generally have at least some basic counter-strategy. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. This is actually not true. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. Toggle menu. Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. 32. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). . Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. 5th overall. You should only ever really use air dash in the MU on reaction when you see a whiff. . If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. If confirmed correctly, however, jump canceling the move will yield more damage, especially on Counter Hit. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. This is because she loses to Sol and Chipp, two of the best characters in the game. Offense. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. Creado por Daisuke Ishiwatari y desarrollado por Arc System . A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. Just try to turtle with FD and let him slowly back off via the block pushback. Sol steps forward and swings his sword. Sol stabs downward with his sword. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. Corner combo staple, and Sol's only disjointed air button. Can be varied in usage. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. * Proration: Forced 75%. Sol floats through the air before doing a diving punch. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Thus, it is a very committal attack that should only be used in situations where you know it will hit. Ram plays in about the same ranges and spaces Ky plays, but she does it better. Resources. Has significantly faster recovery than the real version, making it useful for resetting pressure or baiting jump-ins from an opponent who was expecting Gun Flame. Here's how you can play Anji Mito in Guilty Gear Strive. Usually improves frame data against blocked moves or gives more meter than a normal block or both. Homing Jump combos greatly increase Tension Balance. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! Universal Sweep. Tools like these provide him with a strong neutral presence. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. Sol has tricky special moves which help him get in, and a suite of normals which . Proper conditioning is a huge part of Sols gameplan. Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. Also Snail is -24 on block. Baiken is very nimble and annoying to deal with in the neutral. Shorter active window compared to the ground version. Nagoriyuki is the opposite of this. sweep that can slip under many attacks. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. It always felt like he had the tools for every match up except nago. Knocks opponent away on hit, Counter Hit gives a hard knockdown. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. Walk back Far Slash and jumping away can work well. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). Sol does an uppercut with his sword's hilt. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! How much R.I.S.C. To challenge these normals, Ky pretty much has to commit to. Score - Sum of match-up values for this character. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. The meaning of the symbols of / and /bet seen in a dream. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. Sol Badguy; People just love playing as Sol. I-No - 19. If you wanna get out of this situation, it's best to look for Baiken going for a cheeky grab or to FD to push her out of your space. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. The advancing plus on block mid. Popularity. Sol lunges forward half-screen with a flaming straight punch. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. Has much better range than the animation implies, enough to hit from round start. Data in [] represents values on Clean Hit (All versions). Sol does an uppercut followed by a fiery straight punch. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. Baiken's small stature and large buttons work well to corner Axl. https://github.com/PapstJL4U/fgMetagame. Its start-up and travel distance increases the longer S is held. The opposite of hoping your main will be buffed, ________ thinking. Try to get Axl to whiff. Hits overhead, but is very reactable. If the first hit of a combo, applies an additional +20. It loses to throws, so try to only use it if the opponent isn't at point blank range. Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. Sol's primary pressure tool, and flexible combo starter. Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. Sol grips the opponent with his fist, detonating it with flames. Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. However, in situations in the corner, Anji has normals like f.s and 2S to pressure Baiken while avoiding the risk of taking damage from Hiiragi and staying in range to continue using Fuujin and its followups. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. Yeah this is 100% accurate. Usually improves frame data against blocked moves or gives more meter than a normal block or both.ing these moves are a risky strategy but negates the pushback of these moves and allows Baiken to continue to claim screen space. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Day diff. Browse our network 9 . 03 Mar 2023 23:47:00 . Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. Guilty Gear Xrd Tier List [October] 2022 ; S Tier. 12k matches is a lot, and 100 matches PER MU is not bad. While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Useful in air combos for comboing into j.H or directly into j.D when both hits of j.H won't connect in the corner, delaying as necessary to adjust Sol's height relative to the opponent. Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. It's also a bit more complex than Guilty Gear Strive. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. No Axl allowed everyone hates that mofo. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. The difference between the attacker's recovery and the period that the opponent is in hitstun. She's plus for days, but you can find an opening if you're patient. Delaying and slightly changing your buttons and timing can throw off the other ram and can lead to whiff punishes. Jack-O is a woman with green eyes and red hair. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . For Example: 2369 for a j.236 input. You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. Baiken's amazing normals control space very well, so moves like f.s and 2S end up being primary pokes in neutral as there isn't much she can do to contest them herself. Cannot be special canceled from any move. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. Pay attention to this and be less committal with moves at higher Risc values. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. This technique is colloquially referred to as "Run Flame." Empty hopping is safe and good for baiting out whiffs. Data in [] represents values when fully charged. Combos into 5H as far as near max range or 2H at close range. Ram gets strong punishes on both block and startup due to its generally risky nature, being -17 on block. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. How much R.I.S.C. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. Combos into 2D for a hard knockdown. - Difference between the tier scores from today and . Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. She does have, Ram on offense is usually business as usual. Sol matchup chart. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. The character whose not only not bad but good, it's Sol Badguy! He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. Hes the best overall balanced character in this game vs the rest of the cast. Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S. Only 100 matches per match-up. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). This is a definitive Matchup Chart for I-No in Guilty Gear Strive. Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. Pay close attention to how much Axl is committing to that button and counterattack. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. Giovanna vs Happy Chaos Matchup Knowledge. Gatling Options: 6P, f.S, 2S, 6S, 5H, 2H, 6H, 5D, 2D. IMPORTANT TO NOTE: An enemy Baiken's Tether will not act the same in combos as your own tether, the pull is not as strong as it would be normally, so adaptation is required to capitalize on the tether's abilities. You don't like playing rude or bullying people with mids. Vote for Ramlethal's tiers . Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. Furthermore, 6P special cancels on block which will let you start running your pressure. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. Sol's faster strike invincible reversal. Includes first active frame. Combos into 6S on crouching opponents and links into c.S on Counter Hit. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. They are still quite awful on whiff however, and proper baiting of moves like Nago's, Keep an eye on his blood! He wears a white coat with purple lining decorated with silver studs and . He further explained that Ramlethal is a hard matchup . Press J to jump to the feed. Sol does a crouching kick, which is his fastest low. She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P.