Gimmick fights like JoL /DRG or JoP /WAR . If you have cleared the Dragonsong's Reprise already and have a Instead, Dark Knight tank is played in the same way that RDM/NIN or NIN/DRK is played at end game: you spam high hate generation spells to keep the mob's attention on you. Increases additional dark damage and physical attack while under the effects of Endark. haha well i'm at work atm and i've yet to unlock it i'm sure i have a decent amount of gear for it from other jobs or can get it atleast. Since you have high strength too, that just makes it insane. A guide for the content can be found links below. This is the recommended set for DSR and aligns nicely with each phase. This is the #1 utility ability that Drk has access to, you can stun giant -aga spells, pecking flurries, lock a mob down so it doesn't Mijin Gakure or Astral Flow, or just stun to let someone get shadows up. Thank you Kylos :) ya I have an afterglowd ragnarok and a 119 apoc already. Imaginary situation was used to illustrate a method to min/max dps. This set is the recommended setup for both performance and user-friendliness. 6.3). I wouldn't count on switching this weapon out anytime soon. Support basically. But it's easy to find out what people think about it .. it's a glorified skillchain machine. This set has a lot of personal expression in it. For example, you hit a monster for 100 points of damage with Blood Weapon active. and head. It basically trades-in a small portion of your damage over time for survivability and hate control, but only works well Lv.60 and higher. This set is used against mobs you specifically know will use earth spells/abilities, with this set and some buffs like Barstonra/Earth Carol you can reduce the incoming damage to nearly 0. that won't overcap on Determination as a result, indicated by red text in the Great Swords are moderately fast at an average of 420-450 delay. To be clear, this isn't tanking via hitting the mob with your scythe to keep hate while casting shadows - while that play style is valid, it doesn't perform differently than normal play and isn't as effective on most higher-level mobs. We know that eventually Eden has plans to add Nyzul Isle, Salvage, Einherjar, Zeni NMs, and Dreamland Dynamis at some point. Endark effect. You virtually require Warrior leveled at least a little bit, and you have to kill. Muted Soul - This merit gives you -10 enmity when Souleater is up per level. Bind (20) & Sleep (30): If you have Enfeebling skilled up this can be useful to cast in weird situations, like a mob link or over pull. This and second ring, respectively, but can be done on any other slots that won't Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. This set is intended for compatibility with the UWU set and does not require Dark Knight, like Warrior is able to use many different kinds of weapons. RuberCaput 2 yr. ago As others have said, the last pages of the ffxiah guides usually have some sets you're looking for. ; ; New comments cannot be posted and votes cannot be cast, Scan this QR code to download the app now. so is argosy +1 set used for anything still these days? gloves with a synced CRIT+DET piece as well is a negligible DPS loss. This comes at Here is a list of all the guides currenly on Eden. This job-race combinations strength is rivalled by no other, and is super lethal. For more information, please see our This New and Returning Players guide goes over some early gear progression for players that have recently just hit level 99. Healers will hate you if you abuse this too much, so please pay attention to their MP and use Souleater when it makes sense to use. Warrior gives a nice boost to strength and dexterity, plus a trait for defense boost, and one of the most useful damage-dealing job abilities in the game: Berserk. Thank you in advance and again sorry if its been discussed before. Damage mitigation involves a mix of Utsusemi, Dread Spikes, and defensive gear. Nasomi Community FFXI Server Board index International Jobs Dark Knight, Users browsing this forum: No registered users and 0 guests. Busy at the moment, maybe tomorrow afternoon. Because of the short uptime periods in DSR, this set will only gain a handful A great alternative for any Dark Knights support jobs. It's also very useful as a support job for Red Mage in end-game scenarios with Stun. Believe it or not, this sub actually starts to work around Lv.30. Combine with the fact that they have higher. Nice job. and Minimum IL options enabled. the exact pieces used are just examples; any gear above the optimal sync Hasso and Seigan cant be used together, but are amazing when dealing damage and keeping yourself alive when you pull hate respectively. With weaponskills this will trigger on every hit of a WS, so if you use a 6 hit WS you will drain 60% of your entire HP pool, so be careful. General stat priority is followed, with three Direct Hit melds The difference between Paladin's Job Abilities and Dark Knight is that Dark Knight's abilities reduce survivability. This is a huge boost to accuracy for a low level character. Your two-hour ability is pretty useless here, even in a problem situation. Of course, these levels are where you get two very neat Dark Knight-exclusive spells. Plus, high dexterity and agility mean you can hit more and dodge more if the need arises. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. These sets are specifically for The Weapon's Refrain (Ultimate), abbreviated Recomended: 5 Desperate Blows, 1 Dark Seal, 4 Diabolic Eye. Anyway, in these levels, youll be doing mostly the same things. 2.45 should feel more familiar to those experienced with Dark Knight or other tank jobs, while 2.50 requires slightly less effort to keep offensive cooldowns rolling exactly as they become available. I would not take the time to cast these spells instead of hitting the mob, the extra STR or DEX generated is not even close to worth the casting time wasted. This has very little alternatives and I wouldn't honestly even bother with this set until you have the HQ Darksteel pieces. Your main support job. Exceptions to the general stat priority are one Critical Hit IX replaced with Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. menu. Happy to elaborate, i just need time to type it up. Also like Warrior, many are simply not practical for general usage. There is some talk about it, but nice to spread the word to players coming back and whatnot. Red Curry - One of the very few attack+150 foods. I just skimmed through it really *i dont play drk myself really* but i found it weird that Vbody wasnt mentioned at all. Allot no For more detail Replacing the FINAL These sets are specifcally for the Dragonsong's Reprise with an ilvl sync of Please add anything if it is needed, and take away anything that is either untrue or not needed. Its a pretty decent Scythe. Speaking of Souleater, the next piece is your AF headpiece. 2.45 should feel more familiar to those experienced with Dark overcap as a result, indicated by red text on the melding screen. Next are your AF hands, which are pretty decent. On the side of good news, though, these levels are when you get some of your most awesome spells and weapon skills. When played correctly you should take almost no damage when subbing Ninja as you can rotate between Utsusemi: Ni and Utsusemi: Ichi for nearly fulltime coverage. Dark Knight Tank in Final Fantasy XIV: Endwalker (Patch Warrior is the sub job you will use while leveling before Samurai comes into play. the Bozjan resistance relic offer customizable substats and can be significant In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. I can't wait to check out the rest of your videos. On this page, you will find the best gear and best-in-slot items for your The only thing you have to worry about is AoE magic, which will instantly clear your Utsusemi and do full damage, and some AoE weaponskills which can pierce shadows or clear certain amounts of them. TP set or any WS's ? hey all in this vid this guy has almost 8k HP any idea what gears he's using to get that? What gear should I focus on getting/improving to further progress with DRK? Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK level 68). For those who just need to deal more damage, this is the perfect support job for you. The choice is up to the player. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. Souleater (30) 6:00 Recast - Deals 10% of your total HP converted into flat damage on hit. These are all great points. These gearsets are for general use at level 90. The DPS And with their moderate intelligence pool, thats no joke. You can mould yourself into any kind of Dark Knight you want from this point, since you have decent of every stat. TEA syncs to ilvl 475, and synced gear must be item level 595 or higher for using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your desired GCD melding menu. Also check the general/widget tips. However, you make up for it by having a decent amount of agility, and the highest vitality in the game, making you by far the most survivable of all Dark Knights. Blood Weapon is an amazing concept, but ultimately fails to deliver as a two-hour ability. so i'ma try Drk out. Dark Knight a.k.a. Pick up a Great Axe (at lv5 and 8) or Great Sword that has some decent damage over time to it. The Ultimate skillchains make this the best scythe in the game. option adds slightly more HP at the cost of about 0.2% DPS output. With fast swinging weapons, many buffs, and against specific mobs, a Dark Knight can achieve unimaginable burst damage with this ability combination in what is commonly called a "zerg". All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. Anywhere you can get Physical Damage Taken-% or Damage Taken-% that is the real MVP stat here. Buying both the tome headpiece and the ring for The only true downside to a Galka Dark Knight is its MP. Fending, and the helm with an Asphodelos Circlet of Fending. With average strength, a Mithras damage is high up there too. Enmity in era caps at 10,000 CE and 10,000 VE. Head to Giddeus. Again, youre given an small HP boost so you are better off focusing on accuracy or str, but it's 'ok' to use it if you are very very poor. This is also the sub job you will use for any tanking. Peaceeee. Great Axe weapon skill, Dark Knight stays relatively annoying to level until Lv.30 when you get. This is good, but you also have to remember that attack does cap at some point, and in many situations the +15% attack alone on Last Resort is enough to hit that point. You will at least need to have a Haubergeon, a pair of Sniper or Woodsman ring and a life belt by level 60. Your high mind stat will help boost your Guillotines damage when the time comes. Knight. Except now you can absorb the targets TP every minute. Currently Maintained DPS Spreadsheets: Asura.Chiaia: 2: . Salvage will add the Ares set which also is.okay. TP sets should be able to work with /WAR as well. It also has a higher damage cap than drain, so you can hit for 400+ damage in max sets. What it does is will drain 100% of the damage you deal from the monster to you. Dark Knight is a strange job while leveling, Scythe, the signature weapon, is actually really bad until level 60 and even casting spells is largely a waste of time. "Glass Cannons" is the polar opposite of Paladin. While they have a respectable rating in Elemental Magic, the bulk of their magic usage comes from casting Dark Magic spells. The NQ is super affordable, and the HQ is a little pricy but is not impossibly expensive. Hasso, Lv.50, boosts your strength by between 3-5 (when subbed), increases your accuracy by 5, and gives you 10% quicker attack speed. If you are not at full HP this simply works as a normal drain spell, so make sure to be capped off on HP in order to gain the bonus max HP. Thief sub also allows access to Treasure Hunter for farming and camping NMs, and also gives a really decent bonus to dexterity for accuracy purposes. These are shown on the rings, Well, some may argue that if you have spent your gil making a Caladbolg 99 instead of Ragnarok 99 chances are that you aren't intelligent enough to compete with a Borealis/OAT GS DRK. Awesome name too. With an "E" in the skill, it's really not very useful in parties, but for soloing it's a great idea to have. An infinite amount of time! release. Strategies and information in guides may not work for everyone. If you do not have a Bozjan resistance relic weapon, simply use any weapon The With Souleater up you would usually lose 12% of your HP with every auto attack, but when paired with Blood Weapon you will heal all of that HP back making it do no damage to you (this does not work on WSes). Drop down and continue south to H-14. Offline. Once you hit 60, you can start playing Dark Knight more like it was envisioned. the other pieces are just examples; any gear above the optimal sync threshold more than 184 points into each substat for optimum efficiency. Now, since Dark Knight is about as frail as a Black Mage but with metal armor, I dont suggest you use this after about Lv.15 unless its really necessary. Traveler's Mantle. The main piece would be Ares's Cuirass which gives the max amount of STR/Attack a piece an get, good for single hit WSes like Catastrophe or Spinning Slash, and also is a great idle piece with the refresh built into it. For those wishing to run 2.45. You should also be working on the quested WSs for every weapon you can use on DRK. Though not very high, Dark Knight has some skill in Marksmanship. And thanks! Check the later pages for the guides in the ffxiah forums. Drain scales well and can be used as a strong magic nuke option at 75 even, allowing Drk to play a hybrid backline style not entirely dependent on physical damage. Scythes and Great Swords two arent the only weapons Dark Knight can do well with. You can replace any Direct Hit meld with Skill Speed in any slot that won't If you do not have a Bozjan resistance relic weapon, simply use any weapon No one likes a Dark Knight that sacrifices all damage in order to support, but no one likes a Dark Knight that never supports either, balance is the key to this job. melding menu. offensive cooldowns rolling exactly as they become available. so simply using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your INT is lagely going to give 2 INT = 1 Macc, and 1 Dark Skill = 1 Macc so choose whichever piece gives more magic accuracy. Contents 1 Blackest Dark Knight 2 Job-Race Combinations 2.1 Hume 2.2 Elvaan 2.3 Tarutaru Additionally replace the chest or pants if you wish to run higher for maximum value on both substats. An average mixture of strength and dexterity also allow you to hit often and for a fair amount each time. There are three very useful types of bolts you can, and should use. I own Liberator and Ragnarok Afterglows, and will eventually get Apoc when I stop being lazy. I wouldnt suggest using this as a sub unless your tank actually is a Ninja him/herself. If used right before Absorb-TP, you can easily get 100% in a super short period of time. Next is your body piece. Also I'd recommend everyone use a parser program like Scoreboard, Kparse, Parse, or Deeps to keep track of their accuracy and a general idea of how you are doing damage wise compared to others. your damage. There's some validity to sliding Haste into this set if your using drain on cooldown for damage like against an HNM. the feet. You can increase the HP convert from 10% to 12% with one of the three Souleater enhancing items (AF Head, Gloom Breastplate, or Sable Cuisses). Dark Knight is very forgiving when it comes to any races low stats because of the Absorb line of spells. Or, if you feel like casting some catastrophic spells, hitting it with Absorb-INT works just as well. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. Maybe. It looks really cool, and is really awesome. Like Drain, the damage on this spell scales with dark magic skill up until a cap of 300 skill then stops. The true use for these spells is on things you can't melee, you can enfeeble a really powerful enemies INT so your Blms can have more accurate nukes, or VIT so your Rngs can hit harder, and so on. but if you really want to just flex this is the go to. The Head has some use as a WS piece if you lack other options, and the body is mostly not good for Drk but can see use if you absolutely don't need accuracy in your body slot. This spell also generates very high amounts of Enmity and can be used as a way to get snap hate. Also like Warrior, many are simply not practical for general usage. I dont play enough to have a linkshell right now. This is a strong underrated Great Axe build, make sure to check it, and try it out. Spell recast caps at 50% of the spells original casting time, so you want to have 50% Haste combined in your casting set. This is exceptionally useful for boosting the damage of Souleater, in party play you could Drain II the mob before popping souleater for extra bonus HP% damage. Other then that you are actually hurting yourself because you only have 1 useful spell that becomes obsolete if you end up getting silenced anyway. clear the savage tier on the first or second week. It's hard to overstate just how important this merit is, and it should always be your first capped job merit. These are Dark Knight's specific spells and abilities with their era CE/VE values: Generally speaking your goal is to keep Drain 2 > Drain > Stun > Sleep II on cooldown in that order, then fill the gaps with Sleep, Bind, and Poison between recasts. Portions of these gear sets can only be acquired by acquiring the current raid tier's gear. In this guide I cover three typ. This set posted has 400 accuracy, so with Hasso up is accuracy capped at the 410 mark we are looking for. much easier to meet currently than on release due to potency and system changes, Dark Knights (DRK) are powerful damage dealers who have the capability to further their damage by using select Black Magic spells. These substitutions are shown on the weapon and second ring, respectively, but can re-allocating stats on the relic to switch between them. There's so many ways to get accuracy in this set and the main issue is trying to cap accuracy without losing any STR/Attack. boosts to your damage. Overview of Job Abilities, Traits, and Spells. However, it does give you a ton of survivability with Utsusemi. on how Dark Knight utilizes each stat, visit the melding and stat priority page As long as they have relic +3 hands that should completely strip their damage resistance. Though if you have decent gear, you can probably tank Lv.10-15. Yes, Flamma +2 boots will come out ahead. Once you go past 300 skill, all you need to worry about is magic accuracy. Reddit and its partners use cookies and similar technologies to provide you with a better experience. resistance relic offer customizable substats and can be significant boosts to Some general tips I would recomend for every DD job not just Drk is to always get your affordable major accuracy pieces as soon as they are available, that's Sniper's Ringx2 at 40, Life Belt at 48, and Haubergeon at 59. Pretty much only used for Ouryu but absolutely amazing for that fight. I want to make it clear that I do not hate Caladbolg or Torcleaver, though I do get mad when Torc decides to miss. Still, you are much better off with more accuracy (if you are eating meat) since you will certainly deal more damage if you land all the hits or simply more Str if you are munching sushi. Last Resort Recast - This lowers Last Resort's recast down to 4:10 with max merits, which sounds great, more Last Resort who could be mad at that. Dark Knight is a greatsword-swinging tank job with a focus on resource management, burst damage, and proper application of frequent, short-duration defensive cooldowns. This power comes from the spell Utsusemi, both versions of it, which puts a buff on you that absorbs incoming damage. All of them have similar layouts, so if you've read one, it's easy to find the information you are looking for in another. Now I think its actually somewhat decent. Most of the time, focusing on accuracy, attack, dexterity, and strength-boosting equipment is your best bet. Very expensive and very good, this food pairs super well with Apocalypse when spamming the attack hungry Catastrophe but also does great with Guillotine and basically anything. Increases effect duration by 1 second. Thats 100x8 = 800 damage. Sleep to build CE at first, but once you are capped or near capped on CE you can swap to Bind and Poison for cheaper/faster casts to maintain your VE. Not sure how many people have done this, but I wanted to master DRK on an alt, to have a new job to play with. This can be used either as an on-demand accuracy boost against mobs with higher evasion (Like a Thief mob in Dynamis) or you can swap out accuracy gear for more offensive options when its up (Like Toreadors Ring into Blitz Ring) either way is good. Notable Weaponskills: None, Weapon Grade: E :-/ and what grind i need to be on weapon wise to get a decent one? This helps alleviate Elvaans low dexterity, and therefore low accuracy. This is the best sub job for all levels of zerging because the haste only gets better the more you have, and in zerg situations you are at very high haste levels to begin with. Berserk will lower your defense by 25%, but increase your attack power by 25% as well. syncing down, these sets are currently unmodified patch 6.1 savage sets; they With Seigan, Third Eyes recast is halved, and has a chance to anticipate an attack without being used up. Dark Knight excels in two types of weapons: Great Swords and Scythes. In actuality you are better off not casting this spell in most situations because the damage gained from just hitting the mob and generating TP the old fashioned way is just straight up better damage, but in some situations it is worth using. High DMG whilst still retaining a fairly low delay. Singlehit weaponskills have the risk of completely missing; producing no TP return and no damage. This is good sometimes, and literally useless sometimes, and deciding between this and Last Resort Recast is a challenge all Dark Knight's face. You have people worried about parses, all while they're running auto-buff and auto-wswhat are you doing? This set loses about 1.5% DPS compared to the 2.50 and 2.45 sets, and is Server: Cerberus. What about the club that hits eight times per hit! It has a decent defense rating at this level, and with spells can often take monsters down to one-hit KO range before they even reach you. Essentially you won't really take damage with Dread Spikes up from auto attacks until it wears off. max-level content as well as suggestions for older ultimate-difficulty Hit and one Skill Speed materia in the ring and two Critical Hit materia in the Secondly, Acid Bolts lower the targets defense for your already high-powered weapon skills. Is an extremely useful and underrated support job. Stun (37): Probably the most useful spell that Drk has, it has a .5 second cast time so it comes out fast and lets you stop a mob from doing things. Where this weapon really shines though is the relic weaponskill, Catastrophe. This is shown on the weapon, but it can be done on any other slot I know great sword for zerging and scythes for skillchaining. If you can't get an item with Fire Resist, equip whatever your best item is from the MDT set. sync by queuing into Eden's Verse: Furor (Savage) with the Unrestricted Party threshold with the same substats can be substituted at no loss. Souleater also adds +25 accuracy while its up, which can help offset accuracy loss from Souleater enhancing items. and Critical Hit replaced with Determination). but can be done on any other slots that won't overcap on the chosen substat as a FINAL By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I have been doing RoE stuff and I'm following a guide to get 119 gear. As mentioned in the Blood Weapon paragraph, this can be combined with that ability for some crazy shit. In a pinch Dark Knight can even be a ghetto backline job, using absorbs, drains, aspirs, and stuns to do moderate amounts of damage and utility against mobs that dont particularly take physical damage. As a 13+ year career DRK .. this is what I think of all REMAs. This weaponskill is significantly weaker than Guillotine in damage output, but will provide an aftermath effect which will grant you 10% equipment haste until it wears off. Chances are, if you want to grab hate, you could easily hit yourself up with Last Resort or Souleater anyway. Dark Knight abilities generate a lot of hate when used. If you need less accuracy you can use items like Bomb Core and Cerb+1/Foragers Mantle. I mean, a Dark Knight using a puny little club. enough CRIT+SkS pieces to reach your desired GCD speed is perfectly adequate. This playstyle has almost entirely vanished on Eden, as with proper gearing and buffing, even on the hardest mobs you will likely have buffs and be able to just sub Sam or Nin to melee the mob down, which results in far more damage than the spike of SAWS. The last- and second-to-last steps of the Bozjan resistance relic offer The reason being, it doesnt add anything to your overall damage over time or anything else for that matter. The potency of Dread Spikes is based purely on total HP, which means you can macro in as much HP as possible before casting it for maximum total damage absorbed. abbreviated by the community as UCOB. Personally I want to keep as much offensive pressure as I can in my PDT set so I just choose to swap in specifically PDT pieces. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. For how long? Can you imagine why? Other than the gloves, A whole lot of bang in a little buck. Thank you Mims, i'm going to be playing DRK for awhile as I always liked the job so I will take this into account. In general, Dark Knights can use any type of blade weapons with a few exceptions. item level 375 sync by queuing into Sigmascape V2.0 (Savage) with the Relatively few people play Dark Knight tank (we call it Slurp Mage in the discord) but it is an exceptionally good end game tank. It's really a fantastic great sword when you're not trying to invest too heavily in the jobs that can wield it. Really comprehensive guide! The Great Axe gives you access to strong weaponskills; Shield Break, as the first WS you learn, applies -40 evasion to the mob when used (not guaranteed, and based on combat skill level so keep it skilled up) which is one of the largest DPS increases you can possibly have for a party at low levels. Finally, you begin the arduous task of getting AF and limit breaking quests done. mainly for those already accustomed to playing at faster speeds and who are less You can also cast spells like Absorb-TP, which if timed well can give you huge chunks of TP to increase your damage and lower the mob's damage. It's important to keep in mind the people you're playing with. This job is a "learn by doing" job for sure, you yourself need to figure out how to fit in a dread spikes between pulls without losing any DPS uptime, or when is appropriate to stun vs just allow things to go off so you can squeeze out more damage. Thief is not a good sub job in my opinion, and I put it here purely to talk about why you shouldn't use this. reach the desired threshold. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. Equipment: High-end Armor Sets (Defensive/Magic), [Click header for High-end Armor Sets (Defensive) section], VI-4. The spell only lasts 1 minute, so it can be frustrating to use, but when timed correctly is exceptionally rewarding. enjoys progging, optimizing, and instructing others on the job, and has Enmity from gear caps at +100 but you don't really have to worry about that, it's impossible for Dark Knight in era.