Storytelling on its own has always been connected to nature. A happy cervan is specially blessed by their Amaranthine Cairith, a sacred spiritone who is hard at work. Learned. Additionally, you are adept at finding shelter in the burned before.4 I have a problem with authority. You have an almost supernatural ability to Corvums are commonly accepted, sometimes begrudg- appraise objects. Their job often finds them working alone which makesthat suits your character. Possessing one of the most unique racial abilities of Humblewood, Mapach are a race of racoon-folk that gain +2 wisdom and +1 constitution.This race does not traditionally lean heavily towards good or evil, though the majority of Mapach stray towards a chaotic alignment. While curledup you cannot move, attack, or cast spells with somaticcomponents, and your base armor class becomes 19. arms). In order for you to misdirect a creature in this way they must be able to see, hear, or otherwise be able to under- stand you. More- and 140 pounds. Through it all, though, the although now in more diverse communities alongside somebirdfolk trust in solidarity, between themselves and the diverse ground-dwelling birdfolk. Traversing the Wood 76Races of the Wood 10 Alderheart 76 The Tenders 123 Ashbarrow 78 Return to Alderheart 124The Birdfolk 10 The Avium 78 Trouble With Tenders 124The Humblefolk 11 Brackenmill 79 An Emergency Session 125 12 The Crest 79 The Scorched Grove 126 Corvum 14 Marshview 79 Approaching the Grove 126 Gallus 16 Meadowfen 79 Reaching the Grove 129 Luma 18 Mokk Fields 81 Ashsnake Attack 129 Raptor 20 Saltars Port 81 Outrunning the Fire 130 Strig 22 Scorched Grove 81 Flee to Alderheart 131 Cervan 24 Talongrip Coast 82 Part 4: Mysteries of the Avium 132 Hedge 27 Winnowing Reach 82 Jerbeen 28 After the Escape 132 Mapach 30 4. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, andslow your descent. Your base walking speed is 25 feet.18 Chapter 1 | Welcome to the WoodLanguages. I wont tolerate anyone who insults me or5 my friends. While you are overlooked by the crowd, your Glide. Domain of Night. Any reproduction or unauthorized use of the materialor artwork contained herein is prohibited without the express permission of Hit Point Press Inc. Reference toother copyrighted material in no way constitues a challenge to the respective copyright holders of that material.Hit Point Press, The Deck of Many, Humblewood and its associated logos are trademarks of Hit Point Press Inc.First Printing. They also keep other bandits in line, at the 8 Im as cautious as they come.captains discretion. You cannot glide while wearing heavy While most lumas find their peculiar nature to be a armor, or if you are encumbered.hindrance in society, some make use of their gifts to climbthe social ladder. #1. The best cervan lean towards neutral alignments.leaders favor this approach. Mapach Mapachs MapachFor larger, more intimidating strigs, the great gray owl orgiant scops owl can provide a robust presence, while smaller Vulpin Vulpins Vulpinstrigs could take inspiration from the little owl, or borealowl. Characters: Bullette, Chortle, Dracarys Noir, Edward Merryspell, Habard Ashery, Legion, PeregrineMy Homebrew: Feats | Items | Monsters | Spells | Subclasses | Races Guides: Creating Sub-Races Using Trait OptionsWIP (feedback needed): Blood Mage, Chromatic Sorcerers, Custom Tiefling, Summoner, Trickster Domain, Unlucky, Weapon Smith. Additionally, any creature you put to sleep cannot be Alternatively, you may learn Thieves Cant.woken until the start of your next turn. Your size is Small. zillow seal beach So yeah, I like the theme, I'm just a bit iffy on the early levels value of the 3rd level features, it scales into something fun though. Raptors are lean, muscular hunters, but they standless than 4 feet tall. You have a deepconnection to the magic of theWood. The World In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a myst Itlife in Humblewood, and are spoken widely. One of the least understood and most often empathizing with others means they are only rarely goodvilified humblefolk in the Wood, vulpins have earned a bad aligned. Alignment. The DC for this saving throw is 8 + your profi- ciency bonus + your Strength or Dexterity modifier. Hit Point Press. Gallus are a social and communal folk. OnceMany teach their followers that it is only by peering through you have used this feature, you cannot use it again until youthe darkness and looking beyond what is hidden that one have completed a long rest.can attain truth. While ages fluctuate, gallus reach maturity around 18and can live anywhere between 70 and 100 years. Choose three of the following options (each optionWood: The Scofflaw and The College of the Road. You have a climb speed of 20 feet. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose, The gallus are a varied folk, resembling as many different although you cannot choose to move upwards, landing invarieties of wildfowl as there are trees in the Wood. Gaining +2 intelligence, Corvum gain proficiency in a player's choice ofArcana, History, Nature, or Religion. Will you answer the call? You may notice that the weights for birdfolk races aresignificantly lower than for humblefolk of similar size. Only the skillful survive the forest, their owners upwards in a mighty flap, while others insteadand the birdfolk have become masters of both the forest floor developed talons which make for both deadly defensive weap-and the canopies above, creating several settlements (known ons and useful tools for scaling tall trees.colloquially as perches) throughout the Wood. Brutal Brawler At 3rd level, your tavernside scuffles have honed your ability to deal damage with just about anything thats handy. tries to compliment me.7 I will deny my fears to everyone. The humblefolkwitnessed by the birdfolk, who were just then beginning are resilient, and each race will devise a way to survive in thisto shape the trunk of Alderheart. Follow Flit along his journey to deliver an important missive to the Birdfolk Council of Alderheart. In reality, they are processing the arms). Infamy At 15th level, your reputation precedes you, making it easy for you to strike fear into the hearts of anyone foolish enough to oppose you. You may impose a -5 penalty to this attack roll. They stand between 4 and a half and 5 and a halfbut they possess a keen survival instinct which sometimes feet tall, but are relatively lightweight, weighing between 90causes them to take courses of action that are selfish. Your truesight only functionsThe motives of night gods are often shrouded in mystery. You gain the following benefits:ll You no longer need to move at least 10 feet to perform ll Increase your Dexterity score by 1. ll When a creature fails a melee attack roll against you in long and high jumps. Center of Attention. As a bonus action you can misdirect an opponent within 5 feet of you. Some consider your aversion to heights a rejection6 and make my own way in the world. YourDexterity score increases by 1. One of the stretch goals from the Humblewood Kickstarter that added a new subclass and the Tender faction that you can become a part of. Your Wisdomscore increases by 1. A fox-like race, while Vulpins lack mobility options that otherHumblewoodraces possess,they are a wily race thathas a slew of abilities that can frequently be of use in numerous circumstances. However, these efforts arent always met within the most ancient parts of Humblewoods vast forest, in tree success. powered flight, the strong hollow bones and lightweight bodies of birdfolk allow them to easily use their feathered arms toTHE BIRDFOLK glide, and unless severely encumbered, all birdfolk can recover gracefully from what would otherwise be a deadly fall. You have advantage onDexterity (Stealth) checks made in dimlight or darkness. Discover the best professional documents and content resources in AnyFlip Document Base. Wisdom affects how powerful your trav- must have at least one hand free in order to quickly staunchelers tricks are, as well as how hard they are to counter. A bully from my childhood now holds a position d6 Acceptance of power in my home perch.3 I follow the teachings of a wise outcast I met in 1 I am truly blessed and have power over the my travels. Genius ideas created by mapach even capable of passing for a disguise (if you crafted an articlehands frequently began as scroungecraft prototypes. It is said that this is a main contributing Charisma is your spellcasting ability for this cantrip.factor for the close-knit, and exclusive luma districts inlarger cities. Doing this destroys the weapon, but deals the maxi-remain within its area. ll You gain proficiency with a martial weapon of your choiceBARD ll You gain proficiency with Herbalism KitsBard College ll You gain proficiency with Thieves' Tools At 3rd level, when choosing a Bard College, the following ll You gain proficiency with a skill of your choiceoption is available: The College of the Road. Were looking for a way to get away from screens, to forget about our complicated lives, and to live as heroes with problems we can solve, not just listen to on the news and worry about. Any additional dice added to the attacks damageFIGHTER roll are not affected by this ability.Martial Archetype At 10th level, the improvised weapons you wield become even more lethal in your hands. 2 I am devoted to the wind spirits, in action and title. You can expend one use of your 1) to the attacks damage roll. Hedges feel most at home when everyone gets along. Tool Proficiencies: Disguise Kit, one type of Gaming Setor Musical Instrument Feature: Bandit Routes Equipment: a knife, a cooking pot, a winter blanket, anobject you received as your cut from a successful robbery, a set As someone who once assisted in countless highwayof common clothes, and a pouch containing 10 gp robberies, you are familiar with the roads of the Wood and escape paths used by bandits. Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted. An experienced paladin instructed youmarked with an asterisk (*) are magical effects. Or perhaps you are a storyteller from another world. You are proficient with tinkers tools.or on-hand materials is known as scroungecraft, and is a Additionally, you have the ability to construct crude butcultural staple among mapachs. Thedriving force behind Humblewood as a concept was the desire to create a visually compelling worldthat felt alive, and that meant a world that could feel wonderful and welcoming, magical and myste-rious. When you reach 5th beacon of hope, spirit guardians 14th level, the extra damage increases to 2d8. Close. These food items will last up to 8for the violation of the goodwill that any community ought hours or until the end of a rest, and will never spoil. Are they OP, UP, or neither? Your Strength score increases by 2. Skulker. Alignment. 5 I accept this honor but have my doubts. The termhumblefolk is used throughout the Wood to refer to the With the spreading flames, humblefolk villagers petitionednon-birdfolk peoples who live a little closer to the forest floor. Size. them particularly vulnerable.BANDIT DEFECTOR Hustlers are inveterate con-artists. causes tension d8 Personality Trait 6 I am one with the wind. Bite. Darkvision. While not Mapachclosely-related to fowl, herons, storks, and bitterns could bea good reference for taller, marshland-dwelling communities Inspired by raccoons, mapach characters can referenceof gallus. The Cervan race is from the humblewood campaign. Your Intelligence score Subrace. Using your feathered arms, you can slow youra raptor. They shaped theirless share much of their culture, language, history, and origin mighty capital from the great tree Alderheart, and from this the BIRDFOLKLUMA CORVUM RAPTOR GALLUS STRIG10 Chapter 1 | Welcome to the Woodbastion of safety their ruling body, the Birdfolk Council, makes their offer. The target that you know.must succeed on a Constitution saving throw or be stunneduntil the end of your next turn. those who give me this title. There are some gamers who claim to be happy if they could get a 10-point Word printout of a game if . (Neutral) Equipment: a wind Musical Instrument (one of your Rebellion. Charisma is your spellcasting ability for this spell. This can help to ensure that the most integral rolls of a session are a success! It often happens that while traveling, a bard ture may choose whether or not to add the Bardic Inspirationwinds up sharing their campfire with a motley assortment of die to this roll.wandering adventurers who may impart valuable lessons inexchange for a lively song or a well-told tale. Due to their sizable quills, they are incapable of wearing any armor besides shields. by the wind who are destined to soar over any and all obsta- cles. Chapter 1 | Welcome to the Wood 17Raptor swift hunters When the birdfolk think of hunters or rangers, they picture Glide. You have proficiency in theAcrobatics skill. Legends of animals as gods or animals as human-like protagonists permeate all cultures. Others think of me as weak, but I few dismiss the notion of the Wind-Touched as superstition,2 will prove my worth with hard work and others heap reverence upon those believed chosen. FOR SALE! nas would also work.Corvum Jerbeen Birds which are known for their dark coloration, such The jerbeens are inspired by jerboas, a kind of jumpingas crows, blackbirds and grackles, would be a good visual mouse. (Evil)6 Naturalism. (2d4) lb.32 Chapter 1 | Welcome to the WoodCervan Hedge Cervan characters could be imagined as elk, moose, or While inspired by hedgehogs, having a hedge characterantelopes. You can expend one use ofyour Bardic Inspiration as an action to conjure a forest guard- Hunting Lessons. Holly Conrad Twitter: @HollyConrad Twitch: @commanderholly 6 Foreword Preface by leesha hannigan When approaching the art direction for Humblewood, I wanted to express that this is a world We discuss the College of the Road Bard Subclass from the Humblewood Campaign Setting from Hit Point Press! You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the . Luma are one of the reliable and flexible races inHumblewood, and are capable of excelling in numerous roles. Hedges have short, rounded body shapes, standing One of the reasons hedges display such deep empathy between 3 and 4 feet in height, and weighing between 40 andand compassion towards others is due to the intensity of the 70 pounds. The masses should know their place. the woodlands face a constant threat from brigands and forest fires. orion stars online android frys food and drug near me oroton crossbody bag. Humblewood is a campaign setting forDungeons & Dragonsthat focuses on animalistic races, primarily numerous variations of birdfolk. (1d4) lb.Cervan (Pronghorn) 6'1" +2d10 120 lb. Small sized and nimble, Jerbeens gain +2 dexterity, +1 charisma, and are quite mobile. race could take inspiration. We have so much technology surrounding us every day, getting out into nature isnt an option for many. They also keep an eye out for potential marks. Imposing. feathered arms to propel yourself upward a distance equal to half your movement speed. You gain the follow- more gracefully. Most vulpins find strict authority distasteful, prefer-reputation that isnt entirely deserved. When falling you can use yourof villainous, and they are regularly cast as the antagonists of reaction to spread your arms, stiffen your wing feathers, andany given situation. Even though you cant wear armor, you can stillbenefit from the armor class bonus provided by shields solong as you are proficient with them. * A patient druid shared the that you know.secrets of forest magic with you. Additionally, you have advantage onall Charisma checks made to convince someone of yourexceptional knowledge on any topic related to the skill youselected with your learned trait (Arcana, History, Nature,or Religion). Your base walking speed is 25 feet. The trees are old and powerful, with rare specimens that reach as tall as small mountains. The powers I have been gifted with and perceptions of yourself and your community, pairing are meant to serve the common good. The College of the Road of your choice (see Travelers Trick Options).is sometimes a harsh teacher, but bards who follow this pathoften find themselves rewarded with a diverse array of useful These Travelers Tricks represent skills, techniques, andtricks and tactics. Spurred by personal interests and flights of it naturally.fancy, lumas lean towards chaotic alignments. As Bards adventure, they gather as many stories from the world around them as they tell. Your size is Medium.of insight into the world around them, sometimes Speed. Strigs reach maturity faster than most birdfolk races,around 15 years. In addition to gaining +2 to their constitution, Cervans have the stellar "Surge of Vigor" ability. * A venerable wizard shared secrets of maintain concentration on it, up to 10 minutes.evocation magic with you. Log In Sign Up. Vulpins mature at an average pace, and can becomparatively long-lived. They also lean more towards lawfulalignments due to their co-operative nature. You emit heavily obscuringdarkness in a 30-foot radius and lightly obscuring shadows Brutal Brawler50 feet beyond that. This divide in social standing feathered arms to propel yourself upward a distance equal toamong lumas can make for curious and strained relationships half your movement speed. Mapachs are adept at surviving tough woodland condi-tions, and at intuiting the right course of action when faced Size. 4 I am overly concerned about how others see me.6 I am better than everyone else. You gain proficiency in one of the following skills: Arcana, History, Nature, or Religion.Too Smart Appraising Eye. When not activelyas cowards in the eyes of outsiders. Dexterity might be a trickier one to justify normally, but if you're trying to do it in combat anywaythen if you're fighting in a dextrous way it seems reasonable already to ask for that. If I remember correctly, something in the night domain is missing a use limit, based on how I would design it. The adage, What is essential to learn liesmore additional language of your choice. They weigh around 100 pounds. In proportion to the rest of their body,a jerbeens legs are long and powerful. Their reputation in birdfolk society is nothing short fall, and glide short distances. You can speak, read, and write Birdfolk. Other small rodents with mouse-like proportions,fit. Youare most capable when immersed inthe forest. You can also understand Auran, though you cannot speakCORVUM TRAITS it naturally. While doing so, you continue to fall gently at a speed of 60 feet per round, taking no fall damage whenA Varied Folk you land. The most significant variations in physical appear- Alternatively, if the races presented here are too big whenance come down to a characters subrace. When I was young, the films and books I devoured with the most enthusiasm were the ones thatappealed to audiences both young and old, whose characters may happen to be adorable woodlandanimals, but still bravely explored a mosaic of complex, confronting themes that we continue to puzzleover well into our adult years. You cannot glide while carrying heavy weapons or wielding a shield (though you may Given their heightened senses, often raptors appear to be drop any held items as part of your reaction to spread yourdistracted or deep in thought. Rules are made to be broken, and the Scofflaw extendsthis logic to their fighting style. There are two main subraces of raptor:mistral and maran. You gain proficiency with the artisanSalt of the Earth tools of your choice: brewers supplies, carpenters tools, or smiths tools. unique perspective.4 Im slow to trust someone new, but open up 4 I project my insecurities onto others. Telling their stories is just as important as telling our own, and helps us connect to and have compassion for the other creatures on our planet. That's worse than not optimizing though. You can speak, read, and write Birdfolk.years. The Blessing of CairithThough their wariness has earned them a reputation as timid,cervans are cautious because they remain active and alert, and While its not unusual for some cervans to have smallgenerally prefer practice to contemplation. If you would fall at least 10 feet in this way, Hard to Read. Using your feathered arms, you can slow yourminds. Your base walking speed is 30 feet. AP Photo/David Zalubowski, File. Alignment. 1 lb.Mapach 3'11" +2d6 85 lb. We dont know these tales as we weave our own, but the connection is still there. Were still tromping through the wilderness and smelling the fresh air and fearing its dangers, even if its in our imagination. Youcan use your unarmed strike to gore opponents, dealing1d6 + your Strength Modifier piercing damage on a hit. At 14th level you may choose to change the spell you had previously selected with this feature to another spell Conjure Woodland Spirit. Your base walking speed is 30 feet.portents of doom, and other times visions of a far Practical. Has anyone played at a table with one of the new tender subclasses or feats? Thebirdfolk have hollow bones, reinforced by special internalstructures that act as struts. Yet, since the Groves burning, the Wood has known relatively few fires. Speed. Each one is associated with a different class, and those Bind the Wound. Won over by the art and thinking it would be a fun introduction to roleplaying for my young kids, I splurged on the box set and now have a 224 hardcover book in my hands. You may choose one Travelers Trick that you know and desig- nate it as your favorite trick. These are meant to ensure that everyonesWood, but they can prove exceptionally useful in communicat- feelings are heard and respected. You can publish your book online for free in a few minutes. This has grantedhedges special magical gifts, such as the ability to speak withthe smallest ground-dwelling creatures in the Wood, andthe power to cause flowers to bloom.