What pairs are fun? Some of the starting cards And so its more a class for the theory crafter. doing. Brute: A great combination that really has everything (I believe it is one of the two best starting combinations of 2 classes alongside Spellweaver + Cragheart as it has both a ton of power and flexibility). More healing isn't super important at two characters and you don't really need another tanky character but it still works. The combination feels a bit heal-heavy and struggled a bit with generating enough damage. As a Spellweaver, you can cause potential damage. Sunkeeper is the last class on the A tier. Typically, the Scoundrel is much faster than the Brute so they may have trouble approaching the same enemy on the same round as the Brute may struggle to consistently go before the Scoundrel. The Quartermaster is another S-tier character. The Elementalist is by far the hardest character to play, and unless you are experienced and have a nicely tuned team, it will be frail use. It also has a fast initiative, and he has got a couple of good late initiatives. Our starting combo was Spellweaver and Craggy, which was a great combo. It is clear that the strength of the different classes often scales with the amount of players in the group. damage, the Spellweaver may need to call upon their ally groups. its done with. Beautiful. It is not that bad about its damage absorption and the damage it deals to opponents. Keep an eye so you dont fall behind the others. Spellweaver can also summon a living torch summoning a burning avatar, with a range of three. I can definitely recommend any of the Gripeaway guides on reddit (available through here https://www.reddit.com/r/Gloomhaven/wiki/class_resources/) or any of the guides from Neural Net Games on YouTube (https://www.youtube.com/@neuralnetgames6540/). Scoundrel: Not even once. Not a great combo but not a bad one either. And this obviously You need to have an ally or a monster next to you if you want to do some good damage and that's extremely unlikely due to the "no talking about what you're doing" rule! which isnt ideal. This combo seems very strong. Jessica Filby is a filmmaker, writer, and gamer based in Cumbria, Uk. With the Cragheart you have another ranged aoe class like the Spellweaver only less damage and more healing, which doesn't work with the Tinkerer who is already heavily into healing. The Nightshroud is an extremely powerful class. Damage caused by a Tinkerer is only average. you have to be careful while playing or you could risk falling behind your Furthermore, it has a summon build potential, but it doesnt work out well, so you will mostly use your doom, shoot from a long distance, and do some good damage. 5 - The best (This is one of the premier classes for playing 2p. (I've heard Sun + Circles is a really fun combo. You just need to It's got a fantastic variety of attacks, support, and healing. On the other side for the undefeated Railsplitters, they have won all 35 games, average 67.8 points per game and are allowing just 29.2 points per game to their opponents. The article will help clear out all the confusion as we will discuss in detail which class is good and which is not, considering each classs flexibility and effectiveness during battles. They are two of the stronger classes individually and they aren't too bad of a combo. They are placed in the S tier because they can rip off bosses and are capable of dealing them great damage, thus making them one of the best classes in the game. This feels like a weak stamina for the character. The first class on the B tier is Red Guard. Your summons would be an essential weapon for you. My friend and I ran the same combo of Spellweaver and Mindthief (me as the Mindthief). However, Aesther Diviner is not super situational. Spellweaver: 3 - this class both gains and loses things in 2p but ends up being just fine. Thus, many times the Brute may have to go in a round earlier, which can lead to getting hit. In fact The Elementalist is an awesome class, even though it is ranked quite lowly here, and that is basically for one reason. Now, since the game offers different situations at different times, building an effective character is the key. However, they cannot compete with S-tier classes. Also, hes pretty limited when it comes to movement. However, they dont give you the ability to be super quick. But it certainly does not mean it is perfect, and you are bound to agree with what we have stated. In addition, Inferno at level nine is one of the best cards in the game, and even at mid-levels, it has got some really good stuff. Sounds like we just picked a bad pairing. The Mindthief is an interesting and complex character to play. Let me add to this excellent summary by rating the Saw class (I played it til Level 8 in 2p): Saw: 2 - not as limited as the Music Note class, but still considerably worse with less partners. Its utility is not super powerful, but thematically, it is cool. Only a few other classes reach close to these rankings, each changing as the player count increases. Gloomhaven, like most RPGs, has classes such as tank, melee, ranged, mages, and support character classes. Both of these options have very similar views on the game meta to me and a great level of detail at the same time. I have found he is just as strong at 2 as 4. Honestly, playing this combo feels a bit like cheating. Brute: 3 - this class doesn't really gain or lose anything at 2p. Sun + Saw would make one hell of a tanky group. The Tinkerer specializes in healing, which is just not very good in two-character parties (it's great to have a little but never good to have a lot). If you dont go and pick it up, it is essentially a loss for three damage, which is terrible, especially considering you have to spend a turn to play it and then use another turn. But trust me, this game is at its best when you just barely make it through the scenario. It's a powerful melee class with pretty low health points, meaning you need to be tactical and smart to stay alive. If you play this combo, one of these two classes will be playing at a significant handicap. Your email address will not be published. Doomstalker is another A-tier character in the game. It also comes handy because of the summons (ally attack) and mind control ability. 3 - Average (This class is neither good nor bad in 2p). Its got a card called minds weakness which is an augment that adds plus two to all melee attacks. We can say it is a good tank, but it has a drawback: it cannot do enough damage and doesnt hit enough targets. Last updated on November 29, 2021. The Level 9 that lets you transfer Damage is insane in this combo, letting the Lightning Bolt sit wherever they need to for health, and also allowing a number of cards to be played that would otherwise lead to early exhaustion. Hence you can get exhausted if you are not careful with the cards. However, stamina is a problem for Scoundrel with a hand size of 9 cards only and no way to get it back. Crowd controlling is another ability of Sawbones, and it is also good at dealing damage using its stuns, making it a decent damage dealer class. The Scoundrel wants a melee ally because of her "flanking" cards and the Cragheart is not that. Brute, the first C-tier class, is a solid starting character but has some flaws. Also, it doesnt have good initiative; movement-wise, it is not impressive either. In the discussion above, we tried our best to give you a detailed overview of all the 22 classes in Gloomhaven. gets exhausted easily. At max, you will get a quick boost. Overall Gloomhaven is a fairly balanced game experience and outside some particularly difficult 2 party sized combos most characters can contribute to a scenario with a capable player controlling them. Scoundrel is a rogue character best suited for single target attacks. However, she does have a Cragheart: Below average, I wouldn't suggest it, but I suppose it can work if you're really committed to playing these two characters. If you want to deal out immense damage, an Inox Brute is your go to character. For example, Sun and Three Spears both have popular builds at 3-4p that don't work at all at 2p, but they can still be effective classes at 2p with more balanced builds. A very good combination, although it does have its weaknesses that do need to be played around. Making looting a priority early on is the biggest gap you can put between you and the enemy, elevating your combat ability from level one. The first thing is rifts. In this Gloomhaven class tier list guide weve rated every character option to help you build an ideal party for the standard and harder Gloomhaven difficulties. Players must have complete information regarding all these classes to enjoy the game, and in Gloomhaven, there are over 20 classes in total. It almost goes without saying that the Brute is a tank, but this class is the best tank in the game and is absolutely essential to a balanced party. The six Gloomhaven starting classes are: Brute Cragheart Mindthief Scoundrel Spellweaver Tinkerer One line overviews of the Gloomhaven starting classes and symbols Brute Symbol for the Brute in Gloomhaven The tank that can do a fair amount of damage and push monsters into harm's way. 6 Gloomhaven Starter Classes Brute Spellweaver Tinkerer Cragheart Mindthief Scoundrel Some of the fun in Gloomhaven is discovering things on your own, so I should mention this guide will contain spoilers for the classes including information on the level 1 cards and perks. With it, players can easily defeat powerful enemies without getting hurt. You sneak in, do some damage and get out of there before the same damage is done to you. What two-class combinations do you guys think are the most fun to play together specifically in a 2P party? I also recommend you refer to this expansive thread on BoardGameGeek that includes a community poll with over 600 votes for the community view on how powerful each Gloomhaven class is. As a Scoundrel, movement is key. Even the one high potential attack card is lost once used. However, since you'll probably be playing this game as this character for a long time, it's extremely important you choose a character that you'll enjoy and can keep up with the other players in the group. No problem, glad it helped! :O. Yeah, my fiancee and I have both played the Tinkerer in a party of 2 and 3. They have so much to concentrate on and so many options that you'll never get bored during combat. After all, you play them instead of one of your cards, and so that does help a bit overall. cards hence she gets exhausted at a normal pace. December 23, 2022, 8:57 pm. Nevertheless, choosing a character is an entirely personal endeavor. casting spells using the elements. All characters have their unique abilities and powers, which will be used in searching, depth tracking, spawning monsters, and more. However, the damage caused is only average and a craghearts abilities may also cause damage to allies sometimes. Ive considered doing more than the starters for some of my favourite locked classes but I dont think that will be anytime soon simply due to the time they take. Hopefully, this guide to Gloomhaven starting classes has been helpful. is also available. Your life will feel much easier). If any enemies do get into damage-dealing range, the Cragheart can tank some hits with the best of them and provide some healing afterwards. For further detail on the rating for each particular character refer to the end of this Gloomhaven tier list guide. Playing with the Quartermaster class is great fun and can play many functionsin a squad. Still, as you go through the levels, the scaling of The Favorite isnt that great. To say the Cragheart is the jack of all trades and master of none wont be wrong. Lastly, to ensure you use this class to its full potential, knowing about the different elements and understanding magic is important. Press J to jump to the feed. Condition immunity and constant 3 shield (or more) on the Sun mean she will be pretty much unkillable. And kudos for coming up with the build. Spellweaver is an A-tier class. Besides, it does better in 2 players versus 4 player games just because the fewer monsters make it easier for it as it does not hit many targets. A very good combination, although it does have its weaknesses that do need to be played around. In the process, players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. Craghearts can loot at a normal I love his stuff. Enhancements go a long way on that guy. She has the lowest hit points Your suggestions are welcome; you can disagree with the ranking if you feel we have made a mistake. Just added it. Also, by having two naturally tanky characters, movement is very flexible. Both were very enjoyable to play with the sun class. And the Mindthief is much faster than the Brute, making it much easier to pull off the 1-2 combo with the Scoundrel. Now I really want to play Spellweaver + Scoundrel. It is kind of a pain to deal with. Pair that with a little armour and some defensive stuff, and you will be good to go. My wife and I have been playing Scoundrel and Spellweaver and felt like we were hammering our heads against a brick wall with how difficult the game is. Shes dashing around with a Scoundrel: 6 (this one could swing higher with the right partner). Or perhaps you enjoy playing solo. You will have to pray your enemies are next to an ally. Again, the Scoundrel needs a melee ally to really be effective and the Tinkerer has very few reasons to ever want to go in melee. Here's an introduction to Gloomhaven starting classes if you are getting started with this legendary role-playing game. Some prefer to hack and slash while others prefer to play a tactical mage. 4 - Good (This class is quite strong in 2p, if not completely game-warping). able to recover cards is a valid option. But you could end up relying on others to heal you as well. Our Craggy retired into a Triforce. You Might Enjoy: Dead Cells Weapon Tier List: The DEFINITIVE. rate. All these attributes give it the option to be played in different ways. The scoundrel is quick on its feet, it runs in, loots and would dash out before anyone could catch up. This B-tier class is capable of helping anyone learn the rules of the game and can be used to eradicate almost any threat that the group may face effectively. Beyond that, I think the rest are not very good combos. That being said, lets begin with our ranking. limited count of cards (9 in her case). Triforce: 1 - this class really struggles at 2p. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. 6 cards of these 11 offer you movement abilities. Please keep reading to know more about them. Berserker and Quartermaster are among the top-performing classes. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game sessions. It has a few cards like Spirit of the Night and Swallowed by fear. All the latest gaming news, game reviews and trailers. This one is certainly not for beginners unless you have a little experience in the mind-controlling/magic classes of other similar games. Cthulhu: 3 - have never played the second edition version of this class so it's hard for me to give a real rating, first edition would be a 5 because the class was broken. Everything the Brute is not, the Spellweaver is, and vice-versa. They have so much to concentrate on and so many options that you'll never get bored during combat. So much stunning and XP. The Tinkerer is often devalued because it is not tough enough to be a tank or a glass cannon. And people dont announce their moves out loud. The two mini class is a ranged class who can summon and command a bear and other creatures. This combo is (in)famous as the starting bad combo. Two-Minis: 10 (Great at 4, super great at 3, bullshit at 2), Spellweaver: 8 (in just the right pair, a 9 or even 10, but generally an 8). The best way to play the Elementalist is with someone who generates elements, and you play two characters yourself so that you have perfect information and can go absolute beast mode. When playing Gloomhaven, you get your pick of fourteen starting items you can buy from the merchant at the beginning. Moreover, Beast Tyrant is not good with its abilities in large groups. Circle + Music note would trash most scenario, despite the Music note usually being "meh" at 2P, through the Music note will have to be very good at controlling the enemies, or the Circle's summons are going to die in drove. these are easy to collect when playing a Scoundrel. Check the second post for the poll, it's got plenty of votes so far. Also, it does have a great initiative. That's actually perfect for the Scoundrel as it aligns itself with her typical plan of "kill stuff before it hits you." Games Finder Admin That being said there are still some classes that either have an easier time at being effective, have greater flexibility to tackle scenario challenges or simply have a higher potential when played at their peak. Brute is tied with a Cragheart for health points at level 1. Hatchet is in the B tier for a few reasons. However, upon increased damage and use of the area of effect cards, along with blood lust can get you exhausted. Simply buff yourself and stack the negatives on your Sunkeepers movement is its only drawback. Mindthief is a good choice for solo scenarios since it is a melee damage dealer with some ranged utility. Due to this combination, it isn't the biggest damage dealer. Attack 2 at a fantastic 5 range with 2 targets, wound, and an XP? In the beginning, it is pretty overpowered. As a supporter, 4 of your starting cards allow you to stun, wound, poison et cetera and help your team deal out the damage more effectively. Sawbones is the next class in our tier list and is a B class for several reasons. She has only 6 health points and is hence fragile. A Mindthief can be introduced as a vermling who can cause single-target damages. When it comes to experience The hand limit for Mindthief is 10 Games Finder Admin She is like a glass cannon with low health and can easily be exhausted. Is this the same Content Producer from Neural Net Games? Its attacks are ranged but be used for tanking style combat too. She has a hand of 10 and a low hp. Create an account to follow your favorite communities and start taking part in conversations. We would appreciate it if you want to give us feedback or suggestions. Mindthief: I believe this is not a very good combo because both characters are squishy but one is still melee. The tank can deal out quite some damage and put enemies in harms way. Add the great modifier deck and a particular item and it can also deal consistently good damage. Control abilities become even stronger when there are fewer enemies. His obstacle manipulation also perfectly compliments a combo of aoe-based ranged characters as he can easily set up death zones, or can be used to slow down enemies as you kill them one by one. Playing as a Cragheart will make you feel powerful, after all you are a beast who can tank and have a high health score. Still, the combination works just fine as the Cragheart provides some healing when needed and a fair amount of ranged damage + aoe. If a summon has range, it can do really good things. You may use these HTML tags and attributes:
. Lightning Bolt: 3 - this class suffers a bit for not having certain types of allies consistently at 2p. The legacy style RPG style game designed by Isaac Childres has well and truly taken the world by storm, with over 13,000 10* reviews on Board Game Geek, and is currently recognised as the highest rated board game of all time. We're trying to pace our quests so that we retire at the same time and can start Sun + Circles together.). Talking about scaling, Mindthief has got a couple of cards. Like I had mentioned earlier, a For beginners, it gets quite confusing to choose from the available classes. the starting cards. This card also awards them an experience point. It also has a card like Defensive Stance, where you will always shield one. This acts like And of course the Scoundrel needs a melee ally, which the Tinkerer is not. December 23, 2022, 6:10 pm. The next character on our list is Plagueherald. I've played with the class twice to retirement and as the class once to retirement in 2p and I assure you, it's just as absurd in 2p as it is at any other player count. One of them is the main card it relies on, The Favorite. The one caveat: I have never played or played with the Mindthief in a party of 2, so anything I say about that class will be purely conjecture based on seeing/playing the class in larger parties. Scoundrel cares intensely about positioning of Ally and Enemies, can execute reliably when needed making up for Brutes relatively lower damage, and appreciated not having to take all the inevitable hits from getting up close. It can output some multi-target damage, although it is better later on. Limited aoe leads to you wanting to isolate and pick-off enemies rather than simply charge directly into the fray. On the other hand, considering its positive aspects, it has Med packs, which are pretty good because they give some longevity to the other players. If you like ninjas, you will love this character. Scoundrel will seem not great unless ideally paired with a Brute. The Spellweaver can provide healing if needed and can deal some good damage in battle. This is because you are expected to reduce damage and shield at almost every scenario and using these cards gives you experience. I loved how challenging he was to pilot! Lets take a deep dive and start ranking all the classes in the game. A low score for health makes you play her the way it is designed You can heal yourself or others. It means that you are going to throw 10 curses into their deck, which means a third of the enemys modifier deck is going to be cursed, and then they will have a disadvantage as they will have to pull two cards every time. Cragheart has average stamina with a hand limit of 11 cards. Copyright 2023, Gloomhaven Starting Classes Symbols and Overviews. Besides that, it is not a great late-game class as it has a lot of timing issues. Our most overpowered duo was Angry Face and 3 Spears with a certain card choice of 3 Spears just dominating for the group. As the tank of a party, it can be easy to lose track of the fact that other players can receive more experience simply . 1. I would say this combo is fine, at best. November 19, 2022, 12:20 pm. to be prepare to attack at once and run! As I mentioned earlier, Scoundrel But you are going to have fun trying to role-play a Mindthief and manipulate the minds of your enemies and allies. Spears: 6 (this is the one I'm least sure about; I don't play him myself, and I'm not entirely convinced that our Spears player understands the class, but I can't say for sure). I keep thinking that damage build pretty much warp her into an entire different monster. Just guessing a 3 here. Plan your moves and you can make most of your abilities. For some players, it may not be the most exciting time. Tinkerer: The only Brute combination I would not recommend. Also, it's worth mentioning that I'm considering whether there is an effective build that works in 2p, not necessarily the build you wanted to play with the class. A big advantage of GH vs D&D is that you can . makes it quite obvious that Scoundrels can cover quite some distance in one This also allows the scope of losing cards. As the name explains, the Scoundrel is great at looting and can get to it before anyone else does. I will do this on a class-by-class basis so that someone who, for example, wants to play a Scoundrel can easily look and see which combinations work well and which don't. I'm a devoted videogame fan who became a journalist at TopTierList to express my passion for vast fictional worlds in words. The Craghearts healing abilities allow them to heal after a melee attack or use it for allies when they face the brunt of his damage. This is one of the major reasons why gamers enjoy it so much. cards effectively gain the experience from the buff cards. When starting any game of Gloomhaven, one of the most exciting and often attractive classes for players is the Brute. Damage could have been better, though. The first one is a psychic projection which is not a very good card. At level 1, for a Brute, there are 9 out of 15 cards that allow movement. scope of getting experience. It is truly versatile and can adapt to situations. If I played a duo campaign with someone who'd bother learning the monster AI rules really well I'd give that a spin. A Brute is not complex, your abilities are pretty simple and understood. Still, the combination works just fine as the Cragheart provides some healing when needed and a fair amount of ranged damage + aoe. Note that this guide contains various class spoilers and if you would rather choose a class based solely on an overview of their party role without significant spoilers or any references to their power level visit our Gloomhaven classes overview instead. speciality. I'm guessing not great but it's purely a guess. When you are roleplaying the Scoundrel you begin to feel like an actual assassin. The only D-tier class in Gloomhaven is the Demolitionist. We've played 2 more side scenarios since then and the SpellWeaver has gained 30 and 36 xp, respectively, for a total of 104xp and lvl 3 after 4 scenarios. Here is a more detailed overview of each class and how to play them. Everything the Brute is not, the Spellweaver is, and vice-versa. A brute lacks this. It sounds good, but it will reduce your life, so its not nearly as good as it sounds. Thank you for noticing that! I played the Triforce for a while. Lets find out which characters we find in the A tier. Also, Craghearts hand of 11 gives it good stamina. Beast Tyrant is the next character on the B tier. As a Tinkerer, you have a 12 cards hand limit so you wouldnt get exhausted too easily. A Spellweaver levels up when you One drawback which brings it down to this tier is that it exhausts early quite a bit, making it less effective. It doesnt do anything well and is super situational. No melee ally to approach enemies to help the Scoundrel and two very squishy people leads to a bad time. It has a ton of utility, good hand size, and can do good tanking. With Reviving ether, you can get back all your lost card, making it one of the best characters in the games early stages. Just an average looter who can attempt looting from one hex away. She has healing abilities and can deal out a fair amount of damage. The Gloomhaven Brute strategy for getting the perks: Ignore negative item effects and add one +1 card. Eclipse: 5 - this class is one of the two best in the game and is completely self-sufficient so cares not whether it's 2p or 4p. She is one of the fastest loosters thanks to loot cards among It is an awesome class, and it can do a ton of damage to multiple targets. Now this allows a spellweaver to RELATED: TheGamer Staff's Most Anticipated RPGs Coming In 2022. Also, it has got decent hit points, but it struggles a bit in single-target damage. The other combinations which arent mentioned here fall somewhere in the middle of the spectrum. It is extremely difficult to play. There's also even less aoe (the Brute had a little) so you really need to try to separate enemies and fight them individually or in small groups as much as possible. The Cragheart has a lot of aoe which can also affect allies meaning he typically works better with ranged allies than melee ones who complicate his targeting. The class can output good damage, and its damage absorption ability is superb. Mindthief: I have no shame in saying I've never witnessed this combo in action so I have no idea how it would work. The Gloomhaven class tier list below is rated on a S > A > B > C > D rating system that is summarised below. Scoundrel: Below average, I wouldn't suggest it, but I suppose it can work if you're really committed to playing these two characters. That being said, there are some characters that are undeniably better than others. I'm going to use a 1-5 scale because I think there's not really any need for 10. Spellweaver: A great combination that really has everything (I believe it is one of the two best starting combinations of 2 classes alongside Spellweaver + Cragheart as it has both a ton of power and flexibility).