Mrs. Driscoll isn't here, but you can hack another panel to open the path NE. First, head SW through that locked door. Day x-x-x Suspicious trading seems to be taking place around Starcourt, requires further investigation. In the next area, position your characters at each button, and then hit one and quickly switch to the other and hit the other button to proceed. Run like hell until you get a cutscene, and an achievement: Head to Starcourt Mall and meet the crew outside the loading dock. Speak to Mrs. Driscoll and then enter the house, checking her dresser, sink, dead rat in the bathroom, and then to the basement for the fertilizer. Backtrack to the opened door for another cutscene. Eventually, painfully, it'll be over; just leave the area to be done with it. After encountering this ourselves, we were stumped for quite some time trying to solve the Funhouse Puzzle. Now lets head back over to the newly opened up area of Starcourt. GOG.com then posted on August 30th to announce that the game would also be removed from sale on their platform on the following day. In the upper area with the rat's nest, you'll see a golden bear; remember this place for later. We're nearing the end, now. *Avoid all fights you don't need in the second half of the game. At a minimum, dont leave here without getting the Squeaky Toy. Home; About; Program; FAQ; Registration; Sponsorship; Contact; Home; About; Program; FAQ; Registration; Sponsorship . Lets head to the Nondescript House in the suburbs next. In here, you need to explore the bathroom and flip the switch here in the back by the toilet. Head up to Floor 4. Gnome #34: Name: Arnold. There's a Gnome #6: Elvis that is pretty easy to spot behind the trees here. Talk to Murray at the door and then enter Murray's Garage. Make the fuse, then turn off the power to head back to the Rift Room door. Now step on all the tiles around the perimeter and the door will open. Tiny #4: Weathertop, Weathertop Shack, entrance room. Talk to Erica, and then talk to her again outside the loading dock. You'll be ambushed in here, but a quick area-of-effect attack will help clear them out. Talk to Murray and you'll receive: Assuming you've got what you need for Erica's story question, now head back to Scoops Ahoy. In the next area, stock up if you need to for the final fight, then hack the door. Now, head to Hawkins Square and the hardware store. The Bear is in the previous section. In the final room before leaving, if you check to the south path below the wooden door, youll enter a room with a chest x5 Random Items. Rewards: Unlocked Door, Access to exit east of the Weathertop Shack, Gnome #50: Jareth, locked door requiring a Secret Badge (revisit later). In front of the town hall are a number of shrubs; just to the right of the town hall sign, knock down the bushes to reveal Gnome #14: Mikhail. She will join your party (no achievement for now), giving you access to the bolt-cutters you've needed for a while to access all those padlocked doors. Gnome #34: Arnold ~ Murray's Warehouse ~ On the outside, pass between the house and the car and follow the fence. Before exiting the Farm entirely, head to the SE to the shed (it's technically called the Hess Farm Barn). In the final one you'll get a quick cutscene. In the next area you'll need to use the switches to pass through several series of doors. In the corner here is a crafting table; you can't really do anything yet but it's good to familiarize yourself with it. You'll eventually find a note that gives Samantha something more concrete to remember; head back and prompt her until she realizes it's in the back office and slides you the key. Now head through the SW locked door. Before you head to Driscoll Farm, head back to the Suburbs and the Pool. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure . In here you'll have to hit a timed breaker and then run to the end of the corridors to hit switches. On Aug. 31, 2021, Stranger Things 3: The Game will be . You can actually follow the fence SW to where there's a small gap hidden by trees to get beyond the fence and grab Gnome #27: Falco. After the next area you'll be in Murray's House. Open the hack panel here and send Erica through the vent in the next room to grab a keycard. Head to the men's changing room. Talk to the receptionist, who will tell you where to look in the shelves behind her due NW. Turn on the power and hit the switch for easy access out of this area, but make sure to pick up Gnome #12: Clint from the back before leaving. For example, I was able to make a trinket to add HP to my party. On the next floor (Hawkins Hospital ICU), things have gotten pretty flickery and filled with the goo monsters and Flayed. Anyone else gotten to this point? Bust out them bolt cutters for the bolted door and go inside. Talk to Eleven and then pop around setting up the date, before you have to go talk to Hopper and get derailed. After a . Back at Mike's, you'll be tasked with finding a gift at the mall; you may want to also take the opportunity to see if you can craft anything with what you've found thus far. He started smuggling products such as Jif peanut butter from his base of operations in Nome, Alaska to Kyrzran. ALL RIGHTS RESERVED. To get into the second pressure plate room with the green garbage dumpster, have one character wait next to the tree so the other character can push the dumpster into him and onto the pressure plate. There's a chest and vent back here, past the vent are two Flayed, and also Gnome #28: Glenn. You'll get on that once you get the plans. This area is tougher because rats will spawn in, and he'll often do a double-charge that can deal damage when you go in for an attack and he's still invulnerable. Also among them is Murray Bauman, played hilariously by Brett Gelman. You then just need to avoid Billy as he charges across the room and then hurt him while he's stunned. First, it was Max and Billy, then Robin, and most recently, Eddie. You'll re-enter The Void. Before moving up to the next floor, travel SW where the green arrows are pointing in order to open up a shortcut for this floor. So excluding 0, the first 6 numbers in the Fibonacci Sequence are 1, 1, 2, 3, 5, 8 (and 1 is a duplicate in relation to these switches). Hawkins seems like a completely normal, boring city. [88] It was developed by BonusXP and published by Netflix [89] The game was criticized by reviewers for being an exact scene-by-scene replica of the season. Gnome #35: Name: Falken. Tiny #16: Hawkins Hospital, Hawkins Hospital ICU, room NE of the elevator. There are 3 bolted doors here, open them all. Go back to Will, follow him to his former Castle, and he'll join your party, netting you: Time to head over to Hawkins Square. truth about the person behind that door). Stranger Things 3: The Game Story walkthrough. Then, quickly turn on the power, hit the pressure plates, and then go into the adjoining room to enable access to proceed. If you go east, youll find a man by a red car asking you to help him find his keys. f Stranger Things poster 11 x 17 inches. Work your way SE and open a path back to the lobby, then head NE and open the path forward by accessing a hack panel in one of the rooms. Enter the bolted door to find the golden Rat. Either a strong DPS character like Nancy or a ranged attacker with good damage is best here. An experimental topping. . If you crafted the gloves that give you more counter time, that's helpful. Report back to get your next task; straightening some photos. Notable ones include Sharp Shooters and Body Armor. Head through the newly-opened door to reach Hawkins Lab Second Floor. I wonder how this hospital functions anyhow, just continue along the linear path. Talk to a man in a convertible, who will need his keys back. Now, before heading along the previously mentioned path opened by the pressure plate, go all the way to the NE and use the cranks you made to open these doors. You'll want to talk to the receptionist to finish off The Golden Gift, then leave. BonusXP's announcement on Steam follows:. Talk to Steve and you'll finish up this quest. After completing this part, the game wont let you past the yellow lines at the start of either side of this tunnel. Eliminator mode gives you access to all characters unlocked from the start however if you die in the game when you respawn you will lose access to the character you were previously playing as. Investigate the tub and the NW shelves to open access to a new area. You can find them by heading SE through a clearing near the porta-johns. With the other player push the button on the wall, and as fast as you can press W (swap to Steve) than push the button on the wall with Steve. You'll come across a bear on a plinth, and need to find the remainder to proceed. Back inside, head SE and keep looting the side rooms as you go. Head out the only new path and down to the next locked door. After a cutscene he'll join your party, getting you: Now you'll need to find an umbrella, duct tape, and tin foil in the house. The pressure plate doors here lead to some loot to the SW, and a room with a vent to the SE; head in here and it'll take you to Gnome #40: Tommy Lee, as well as a maze of vents that don't really lead anywhere. Upstairs you'll fight what's left of Granny Perkins, and finish the quest for: Head back to the Lower Starcourt Corridors and finish up Ivan's quest. Head outside via the SE and you'll find a clearing with Gnome #50: Jareth. Inside the chest, youll find Soviet Keycard Lv2. Here are the hints from the diary, in order: Day -x--x Nothing out of the ordinary. Next, barricade all the windows, then the door to start a boss fight. Use the duct tape and planks in here and in the backyard to barricade the windows, and then barricade the door. Instead of talking to Steve, first head back into Lower Starcourt Corridors and go talk to Ivan due NW. I'm not sure if there was a hint given to figure it out, but I just brute-forced it. Buy the hair dryer and then talk to him again to find out he's also got rat problems that he's fine sending kids to fix. Little sister Erica is gonna' be your ticket in, but you're going to need a few things. Go with Steve to the button, and press F (he won't move). If you've been following the guide, that's all fifty! Seeing as how Lawn Darts usually cost 5$, and Plush Toys cost 3$, the Lawn Darts are the more cost-effective purchase. If you play along with the ladies, youll have an option to guess her weight. Hand it back to the man in red and hell reward you x5 Prize Tickets. If you follow the information below you should be able to acquire the platinum trophy with ease. Back in that previous green room, head SW and you can find a lone Medkit. Enter the bolted door to the NE to find x2 Medkits. The '80s themed Netflix tie-in, Stranger Things 3: The Game, has been removed from Steam and GOG today. Exit the house and head NE to the Pool. stranger things 3 game murray's warehouse buttons. Our goal is to keep the cabin from collapsing, so we need to keep the tentacles that pop out of the windows subdued, and then re-plank up the windows with the Wood Planks that appear all over the battlefield. by | Jun 30, 2022 | do julie and felicity become friends again | what happened to jackie and shadow's second egg? Hub: Murray's Warehouse. Immediately head north around the trees here and you'll find a passage around the perimeter fence. You can use your characters to get past a switch puzzle with the doors, and one character will be able to open a door into a room with a chest that has the needed key. Crack a second keypad and youll enter a room with a locked chest containing x5 Random Items. Now its time we go back and get all the ventilation shaft stuff we missed, yey! The trick here is you can't turn the power on for every single place at once, or you'll trip the breakers. In the next area, the map will reset, and youll find another Medkit. Now head inside the Pan-O-Rama. Then head into Clare's and buy whichever gift you want from the girl here (if you have the money, I recommend buying everything here, as you can use them as crafting materials.) Anyhow, Ivan will task you to look for items in three locationsStarcourt, Dustin's and the Library. Venture across state lines to Murray's Warehouse. You should probably pick up at least a few Promethium being sold here for later. Rewards: Unlock Door, Hidden Corridor, Gnome #24: Charles, Sardine, Large Magnet. Last one we're grabbing for now is at the Hospital. You'll now have to deal with security cameras and timed alarms. She will prep you your special shake, so head back to the Pool. After a cutscene, the final boss fight with Grigori will start. Near the pool shed and the edge of the fence is Gnome #4: Indiana. Head out to meet Murray; if you need to restock on supplies, use the vending machines here first. Then turn off the power here. After he's down, you get another cutscene. Rewards: Hidden Room, Money (Chest), Money (Chest). stranger things 3 game murray's warehouse buttonsdoes the wesleyan church believe in speaking in tongues. Gnome #42: Samantha is your reward. If you want to head back to where Robin was now, youll realize that they moved her. Netflix Still Wants Stranger Things Game After Telltale Closure - IGN News. If you head inside and head to the kitchen, there's another gnome, Gnome #38: Clara here as well, almost entirely hidden except for its head; get used to looking for that, since there are a bunch hidden in that manner. Retrace your steps past the bears and, if you want, just run past the enemies here back upstairs. The first order of business is to see what was in Murrays backroom, so go check that out. Next, head to Weathertop (while you're here if you haven't got the tuna for the pizza quest, do so by exploring the woods) and head into the nearby building and crawl through the vent. Consider having Max be your backup, as her special gives you hearts at the cost of energy. To proceed to the next area, one of the tentacles will need to be extended onto the third pressure plate. The order of the switches, from left to right, is 2, 4, 1, 3. Backtrack to the previous fork and head SE. That will take you to a room with a few tanks in it that has an exit to a clearing with Gnome #5: Chunk. Switch the breaker here to turn on the power and thus the camera; you'll need to position yourself to quickly run forward after you hit the switch. The Funnel Cake Salesman can be found in front of the Whack-A-Mole booth. Talk to Hopper in his room first. Stage 1: Enjoy The Game. Yuri Ismaylov lived in his warehouse there. In the 1st room, let the guard hit the alarm to open the locked door. And then turn off the power. Help us fix it by posting in its. To turn off the alarm, walk on the switches in the order of (left to right/SW to NE) 3, 1, 2, 4. Head back out and follow the waypoint and you'll get an introduction to the world map you use to fast travel. Dont go below the 20 Prize Ticket mark at this shop. A couple more flayed, and few cutscenes later and Hoppers CabinYoure back. We'll worry about those when we're in the neighbourhood, so head back to Steve. stranger things 3 game murray's warehouse buttons . Head through the door and you'll complete the quest. Check back in and Mrs. Driscoll will open the barn for you. Stranger Things. Youll find a Workbench if you need it, then again hit the switch to move onward. Again, from this point onward there is no longer a point in me counting the ventilation shafts for reference, so I wont be doing it. Then head NW once from the starting area and immediately backtrack; instead of the previous room you will be in a small room with Gnome #49: Freddy. *Remember to block! Scoops Ahoy!Talk to Erica, then head outside to the loading dock. Inside is more loot and Gnome #21: Seth. Keep toggling the cameras and turning back on the power until you reach an area with pressure plates. Open the way forward to the Funhouse Exit and then after the cinematic, kill all the Russians. Head SW when you pass through (the door the opposite direction is locked for now). To the NE through a wooden door, youll find Robin locked up. At the prize booth, you can pick up any of the following items: Lawn Darts: 2 Tickets Plush Toy: 4 Tickets Squeaky Toy: 10 Tickets (Only one in stock!). I ended up prioritizing the Coin Purse, as well as crafting up a LV2 tactical helmet and Foot Spikes for increased damage and defence, and rounded it out with REO Speedshoes for speed. By a guy with a plush animal you will find a shooting gallery that takes real money. Knock the boxes out of the way, but your trapped employee needs the key to get out. Ivan will help you once you smash up the rats in the adjoining rooms. You'll see the fence with a waypoint, but if you head past it there are more enemies guarding a chest. For this I stayed with Eleven as my main and used Erica as my secondary (since she has a chance to stun the enemies and slow them down). In Elevens room can find a bunch of supplies, including x3 Gauze, Isolation Goggles, Duct Tape, and a Rag. When the battle is over, the mission Cabin Ambush will complete and the chapter will be over. Next you'll enter the next unlocked area, turn off the lights here, and then you're thankfully done. If you have all of those items, head to a Workshop and make the Duct and Cover Helmet. We need to bring Alexei, the Soviet Scientist, to the only person we know who speaks Russian. Give Chet his shake, and then Susan the hairdryer, to get a bunch of coin and also: You'll now need to fast travel to Driscoll Farm. Now face the Rat toward the sink and the Bear toward the plants. Hawkins FairTalk to Kline near the entrance in order to complete Fairground Face-Off. Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape, Flash Light, Metal Tube, Metal File, Nails, Fertilizer Bag, Wire Spool, Spark Plug, Battery, Duct Tape, Lighter, Garden Rake, Metal Chain, Metal File, Medical Tape, Gauze, Battery, Chewing Gum, Toy Robot, Beaker, Rubbing Alcohol, Wire Spool, Super Glue, Toy Robot, Ping Pong Ball, Beaker, Medical Tape, Gauze, Battery, Rubbing Alcohol, Chewing Gum, Ground Coffee, Fertilizer Bag, Metal File, Wire Spool. This area is, to me, the most frustrating and labyrinthine one in the game; hence I'm including a map below. In March of 1986, prison guard Dmitri "Enzo" Antonov . Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. This isn't really as confusing as it initially seems, though. best family restaurants in lexington, ky; fno molecular shape; norcold thermistor bypass; texturra cookie molds; atmega328p programming; stranger things 3 game murray's warehouse buttons. Grigori is probably the toughest fight, given that you can only hurt him after a counter or if you position him in a way that the machine damages his shield for you. Time to head to Hawkins Lab. A lot of awesome trinkets just opened up, and we almost have all of them. Tiny #1: Starcourt Mall, Scoops Ahoy, backroom. It worked for me. Follow the path around the barn and you'll fine Gnome #15: Denver sitting out in the open. Near the end, theres a puzzle with rat statues. Rewards: Hot Fudge (Chest), Tiny #2: Hawkins Suburbs, Abandoned House, SE room. It's hard to see, but you should be able to interact with Gnome #36 and pick it up in Stranger Things 3: The Game. Keep going all the way SW and the NW through the woods to find Gnome #45: Gunther. Examine Antons Note from your inventory and youll learn some information. Next, lets continue the Scoops Troop mission, so head to Starcourt. DICE Dental International Congress and Exhibition. At least he gave us some hints. Eventually you'll be ambushed and back out into the cabin. Examine the TV to enter the Void. Open the NW door for a bunch of loot in chests, then head SE and break through the next bolted door. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Now move the Mini-Truck again to the 3rd area. Report back to Steve and you're done with the quest. Go NW in the previous green room. Continue on and eventually you'll hit a third riddle. It's pretty simple to defeat herjust get the lights on via the two switches and hit her when she's vulnerable, then rinse and repeat. Now you can explore the rest of these vents if you want, but we got the only important item from them. When you've done it right you'll see the door to proceed flips open. Clear them out and head NE to rescue Steve and Robin, netting you: Head the only other way SE, past some cages with loot and through a door with a bunch of Bad Dudes. You don't actually have to remember their orders, though. In the next area you'll get a cinematic and then the task of fighting Flayed Billy. Random murders. Now enter through the golden door and head up to floor 5. If you don't remember your geometry: *** Spoiler - click to reveal ***2r is the formula for circumference, so make sure the perimeter lights and only those lights are active by stepping on the corresponding floor switches. This is a pretty simple fight once you realize that the only major advantage Tom and Bruce have is they can heal each other when close. The way forward is heading SW past the locked doors, then up to the NE. Equipping speed trinkets will help, as will clearing out the enemies from this section before you attempt to run it. At one point during this season, Murray's phone number of 618-625-8313 is revealed. You might want to allow them to hit the alarm, so the door opens up in the back. Head inside to Starcourt Atrium. Kyrzran is a village located in Kamchatka in Siberia, in the Soviet Union. In the Electronics Store, you'll need to use one character to toggle the security cameras while the other character hits the switch to the NE and then heads down the SE to turn the power back on, then backtracks to hit another switch and head into another depowered area. excluding 0, the first 6 numbers in the Fibonacci Sequence are 1, 1, 2, 3, 5, 8 (and 1 is a duplicate in relation to these switches). Turn on the breaker and head through the elevator to Upper Starcourt Corridors. Mini Quests completed while finishing "Invasion of Privacy" : Venture across state lines to Murray's Warehouse Make your way through Murray's Garage Stop . Carry on, and when you reach the next orange room, give that clown an answer of 10. Follow the clues, find Heather and fight off the goo monsters (Eleven's Nuke ability works great here). US $23.98. Now open a locked chest in the SE room for some money (this is technically random; you might get a Medkit or other restorative items too). Now back inside, you can pick up another x3 Gauze from Elevens dresser. You'll be back in the Town Hall proper. Now go back and talk to the clown in the purple room to check your answers and in order to proceed. Pick up Antons Note on the floor. If you pick 137.6 lbs., shell give you x3 Prize Tickets. Mikes BasementA few new missions just opened up. Now head SE to the end of that long hallway to another locked door. Use Erica to get through the vent to open the path forward; in this room with the alarm there are a bunch of Russians with the "awareness cones" you'll probably be familiar from stealth games. From NW/left to SE/right: point the bears SE, NE, SW, SE, Assigning the switches a number from left to right, 3, 1, 2, 5, 4, M bookcase (bottom row, 2nd from top), then P, then B, then number 0451 (. BonusXP, Inc. 122. The bulletin board says Hint: Lucky number 7. They can also overheat so you'll have to wait for a cool down. The back door that was locked before is now open! That's another achievement and chapter done: It's the endgame now. Hawkins Town HallTalk to Anton at the entrance to start the sidequest 30 Minutes Or Less. This next room, as crazy as it looks, is impossible to win. If you dont understand why, 2-Pi-r is basically just the circumference of an object. Rewards: Entry into the locked room (Parents Room), Gnome #46: Tubbs, x5 Random Items (Locked Chest) Randomized Chest/Destructible Loot Table: Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape] Tiny #8: Hawkins Suburbs, Hawkins Pool, Womens Locker Room, NE room. Hell reward you with money, a Medkit, and x2 Cokes. Tiny #11: Hess Farm, Hess Farm Barn, NE room. Note the locked door that cant be opened when Murray is here, well come back to this shortly. Now head SW to Max's House and head to the bathroom for another chest and Gnome #46: Tubbs. When both are complete, a locked door will open to the north and the alarm will end. Before you leave, head to the very far SE corner of this map. Since there's a crafting table here and a way to get a bunch of supplies you may need from the shopkeeper, I recommend working on crafting some more trinkets. Tiny #10: Hawkins Lab, Hawkins Lab Basement, west end. Be prepared before entering the next area, there's a self-destruct timer you have to beat, or not. After a cutscene, you'll take control of Mike and Lucas, who are trying to get into a movie. You have to activate switch #1, 2, 3, 5 and 8 (Start on the far left). The locked door has loot and more enemies. 1:48. Afterwards, use Lucas' bomb ability () to get past the boulders to an area with a bunch of thugs hanging out in the woods, who you have to defeat? In Stranger Things 3: The Game, you'll have the opportunity to explore the "Lil' Top" which contains five floors. The locked door has two medkits if you need them. Hug the left side heading NW to run into Cheryl, who has the Fancy Shampoo you need for your quest. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Enter and talk to Eleven to surprise Dustin. Examine the computer and disengage the lock, then head in the door. Defeat the enemies in the next rooms and then hit the switch to get out; you should have received the five personal items doing this, so if you missed one backtrack through the rooms and see what you didn't smash.
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