Both can take a million hits from Mongols while hitting them hard. It's the fastest gathering in the game. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. It could be a bit dangerous, because once the hunt is depleted, Mongols dont have more bonuses towards eco, and can suffer in early Castle Age (thats when they are the weakest). So if you want to trace the roots of Mongol strategy study Sima Qian's and Ban Gu's chapters on the Xiongnu and the Han dynasty commanders who fought them. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. Other prominent civilizations with good skirmishers that can also do this are the Aztecs (with the, Tatar Light Cavalry and Cavalry Archers can also stand against the Mongolian Cavalry Archers and Mangudai, thanks to their unique technology. 7, 8 and 9th villager chop wood. Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. Huskarls are also great at soaking arrows, but Hussars are already prepared to deal with them, so Goths should include Halbs on their composition and flood them constantly. Except Goth and Mayans, when you've to go a bit out of style and start champions, perhaps. Leitis are far weaker to Mangudai (1 pierce armor). Mangudai have a train time of 21 seconds. Their economy is not great after the Feudal Age. 7 build lumber camp. Magyar Huszars can replace standard Hussars, and become trash units after researching Corvinian army. I know this is true for a lot of civs, but the Mongols just feel like an especially expensive civ to play. The attack bonus against rams is removed. At its maximum, their empire stretched from Korea, across Asia, and into European Russia to the Baltic Sea coast. The problem is that Mangudais bodyguards, Mongol Hussars, will stand between our Hussars and the Mangudai. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. Mongols get a crazy early game bonus for hunting. Disclaimer: Im not saying that these units are effective to stop a Mongol push. We also find stronger Arbalesters in the form of Unique units. He died in 1405 while marching for China. The five campaigns revolve around a powerful leader in history: Check the table of contents to begin reading the walkthrough and strategies for each mission. 11 and 12 villager chop wood. Elite Cannon Galleon removed from the technology tree. They need a meatshield (mainly Hussars, Cavalry or Halberdiers). THE MONGOLS BONUSES AND UNIQUES Cavalry Archers fire +20% faster Light Cavalry +30% HPs Hunters work +50% faster Team Bonus: Scout Cavalry +2 LoS UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer UNIQUE TECH: Drills: Siege Weapons move +50% faster WONDER: Pleasure Tent? A ge of Empires II is by far the most successful entry in the series, and even after AoE 4 was released, AoE 2 still has a far larger player population! Once their individual scenarios have been unlocked they can be replayed in any order at any time. Thank you in advance. Cavalry Archers and Mangudai fire 20% faster With or without Drill, Siege Rams, Siege Onagers and Trebuchets will be used to destroy buildings, and Onagers can protect Mangudai from ranged units. Finally, we must pay attention to gunpowder. The Mongols have access to all archer upgrades and technologies apart from Ring Archer Armor, giving their ranged units an advantage over many other civilizations. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. They can also stop Xbow production (especially after Bodkin Arrow and Ballistics) and do an intermediate switch into Cavalry Archers, who are very good since they fire 30% faster. Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. Once they are able to construct a Siege . They also have the advantage of being upgraded before, cheaper and faster than Mangudai. I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. The Table shows that Hussar effectiveness goes down when upgrades are missing. Again numbers and an insane micro will be needed to take a fight like this effectively. 1- Tree Hop. Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. Mongols Overview AoE2 Spirit Of The Law 360K subscribers Subscribe 9K Share 627K views 7 years ago Brush up on your Khan references and join me in looking at this popular AoE2 civilization.. The Mongol units can be very cost effective or battles can end in disaster. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. Play as goth get to late imp, mass huscarles and pointyboys sett the Spawn point in the middle of the mongol city. Britons Longbowman, with their 11 attack and 12 range, can be an issue for Mangudai, and hurt badly Hussars before they cover the gap. They gather it quicker so a much smaller window for harassment, and Food from animals is already fast and they basically gather the Food in like 2 seconds. Please do not think I hate Mongols. Age of Empires II, the classic real-time strategy (RTS) game, has been remade and released in a Definitive Edition for its 20th anniversary. A true Labour of love. Civilization Bonuses: Cavalry Archers and Mangudai fire 20% faster Light Cavalry have 30% more HP Hunters work 50% faster They can attack buildings and can be used as a bait for Mangudai to come closer. But I still feel that any of the civs who get most of the HCA upgrades can mirror the Mongol composition without the issue of depending on a Castle to mass their HCA. One thing they will never say about you is that you lack passion, or work ethic. No spoiler here, Italians have a great answer to Mongols in Genoese Xbows. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. Tonight we might even see the return of Subotai! I consider that all civs mentioned in the table could fare fine against Mangudai if they engage them alone, except Teutons, of course. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. They were fierce warriors who fought each other over pasturelands and raided developed civilizations to the east and south. For the Age of Empires II article, see Mongols (Age of Empires II) For the Age of Empires IV article, see Mongols (Age of Empires IV) Categories Community content is available under CC-BY-SA unless otherwise noted. To execute this tactic, the player must upgrade their Scout Cavalry to Light Cavalry as soon as possible, create some Archery Ranges for their Cavalry Archers, and research all the required blacksmith and university technologies for improving those units. Press question mark to learn the rest of the keyboard shortcuts. For that, This build lets a Mayan player fast castle and immediately place a castle and a second town center, with steady production of Plumed Archers and a third town center being, The Huns. The city was burned to the ground and the inhabitants murdered.Following Genghis Khans death in 1227, his son Ogedei completed the conquest of northern China and advanced into Europe. They can still be vulnerable against Onager volleys (see in disadvantages). Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding. Put all together, these units form a very threatening and very mobile force. Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. They would fare excellent against Hussars and Siege, but Mangudai just would outrun and kill them (2 pierce armor). Yeah they're a pretty expensive civ. Units in bold are good options or better than average units for the fight. Age of Empires game Mongols voice REMIX by Z22 BEATSart by Oana-D Rattans will fare much better, with their amazing pierce armor and 11 attack. They also do not get Supplies, making their Militia line more food-intensive. This is of course before the game enters into the trash wars. In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. This article is about the civilization in. Well leave these also apart and start considering the scout line. This is the first example of how well Mangudai and Hussars complement each other. Since they do not get access to gunpowder aside from Petards, the Cannon Galleon, and Demolition Ships, they have a disadvantage to civilizations that get access to it like Turks, Portuguese, and Spanish, especially if the game starts in the Imperial Age onwards. Yep, that's also my opinion. The loss of Elite Cannon Galleons also hurts their navy a bit. Mongolian script ( ), derived from the Old Uyghur alphabet, was used to write Classical Mongolian (the one spoken around the 13th century) and has been used until modern times, before being replaced in the Republic of Mongolia by an own version of the Cyrillic alphabet, which also adopts an orthography much closer to the current pronunciation (but Mongolians in China still use the traditional Mongolian alphabet and old orthography). With patch 4.8, Elite Mangudai now have a frame delay of 5. It can beat almost all civilizations in style, Mangudai and rams! Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 5 free Elite Kipchaks per Castle, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers. Press J to jump to the feed. A Burmese Battle Elephant + Skirm + BBC slow push could also be surprising for a greedy Mongol enemy, but by the time you get to this costly combo, Mongols can take map control and start pushing your base with Mangudai. It will be a good time to take map control with Castle on hills (which also help massing Mangudai). That means that they should try to avoid Mongols to get to Imperial Age and upgrade their units freely. Age of Empires III Heaven Forums Modding Discussions Age of empires 3 Mod to make it similiar To AoE 2. Since the Mongol team bonus improves Light Cavalry Line of Sight, they can make a good synergy with the Poles, who give Light Cavalry +1 attack vs archers. Of all the maps available in Age of Empires 2, Arabia is the most popular. One of the most common tactics used by Mongol players in early game is the Scout Cavalry Feudal rush. . Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively. I'll take it as a compliment. The introduction of the Siege Tower in the game improves significantly the siege capabilities of all civilizations but in the particular case of the Mongols this unit also benefits from the Drill technology making this unit more effective in its use as its purpose is to transport foot soldiers to the other side of an enemy wall. For the Goth flood, Huskarls and Halberdiers should be spammed, and push back Mongol units. gold) However, mangudai are really good at killing high value units and infantry without putting themselves at risk, so the trick is to keep them from dying too much once you have a decent group of them running around fighting while you get your siege force up. What it essentially means is foreigners. This build is of an advanced difficulty and utilises early Feudal. They are food/gold demanding, but Turk Hussars are easy to tech into and resist Mangudai fire well. As the Mongols were considered a "nomadic" civilization, they have access to the regional Steppe Lancer unit. Destroyed house foundations no longer provide population space with the Nomads technology. Looking at numbers and seeing how easy they are to mass, Camels pose a threat to the Mongol army composition. Mayans, Incas, and Aztecs have Eagle Warriors that can effectively counter both Siege units and to some extent Cavalry Archers (Eagle Warriors deal bonus damage to, Vietnamese Rattan Archers, and Imperial Skirmishers can counter a Mongol Cavalry Archer army perfectly and to some extent their Scorpions. They are also the only civilization that lacks all Imperial economy technologies. In particular, their foot soldiers lack key upgrades across the board, with Elite Skirmishers lacking Ring Archer Armor, and they lack the Halberdier upgrade. Both openings can cripple our economy if not walled correctly. Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. Scouts are a standard build order to learn, but often you find yourself making scouts and being countered by an opponents spearman. Mangudai are amazing but this bonus doesn't really affect the game. This leaves Arbalesters and Champions without Supplies as their only reliable foot unit options, and their Heavy Camel Rider without Plate Barding Armor as their only anti-cavalry option. In mid Castle Age, when Mangudai numbers are low, they could help delaying both early raids/pushes and Mangudai massing. Also, they can counter slow-moving melee units (like the Champion, the Slavic Boyar, the Persian War Elephant, the Southeast Asian Battle Elephant, the Teutonic Knight, etc.) Though I guess I usually accompany that with a Mangudai tsunami.. Their bonuses are really good, but I just can't seem to use them effectively. I will consider though, Tarkans, Boyars, Keshiks and Magyar Huszars. Privacy Policy. Serjeants and Champskarls get 8 pierce armor, but that only means soaking a higher number of arrows before dying. Finally, Janissaries seem a sensible option, being tankier than HCs and outranging Mangudai. It took me a while to gather all information and present it to you in an understandable way. Am I right in feeling this way? This page was last edited on 11 August 2014, at 02:21. Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. We also get two tanks that can be a nasty surprise for Mongols: War Wagons and Elephant Archers. I had the WONDERFUL opportunity of co-op casting a Mongols war on Ravines between Hera and DauT. Mamelukes are still weaker (0 pierce armor), and even with their amazing performance against Hussars, I havent considered them. A wise decision is to consider your own Light Cavalry, who are fast, cheap and arrow resistant against an army composed of Cav Archers, Light Cavalry and Siege. They also have access to all cavalry units and technologies except for the Paladin. Age of Empires Series Wiki is a FANDOM Games Community. Mongols get a crazy early game bonus for hunting. The table below shows the matchup between a Light Cav/Hussar and an Elite Mangudai when they have to kill each other: The 3rd column numbers should be as low as possible, and the 4th column as high as possible. "Good thing I brought my motorized siege units.". Despite their fierce mobile cavalry, their Monks and foot soldiers are below average, missing several key technologies across the board. The biggest issue when it comes to heavy cavalry is that both Mangudai and Hussars are faster than them (except Cumans!!!). The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. An exception could be new Howdah Burmese Elephants, who only take 3 damage per Mangudai shot to a total of 107 arrows required to kill them. However, the lack of Plate Barding Armor and Ring Archer Armor make their mounted units less durable than they might appear. Hussite Wagons, as siege, are not supposed to be used against Mangudai, but in fact their performance against them is quite good. Use Modu Chanyu () as one's theoretical forefather, not Sun Tzu. The difference can be huge and may become the result of killing a treb or not: Now well get to the knight-line. There are several campaigns in Age of Empires II. Siege - You generally want to get some Siege Rams because they're very strong. So, what could each of the civs do against that? Civilization Bonuses: It led to the point of not only get me to hate that unit despite being one of the strongest in the game but also not knowing anything else the civ could do. With patch 4.8, Elite Mangudai now have a frame delay of 5. This Age of Empires 2 guide will help you understand these situations to win more often. A very good complement to Paladins are Skirmishers, who can deal tons of damage to Mangudai while Paladins tank arrow fire. Units in italics mean that they are not so effective or only situational. Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. These civilizations include Turks, Spanish, Portuguese and Khmer for example. Theyre a bit more difficult to mass, but, if Mongols had the time to upgrade everything, it is supposed that youll also have the time to mass your UUs. Stupid China. This guide will primarily focus on giving detailed information on each Civ in the game, old and new. Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. Genghis' first target is the vastness of China. AboutPressCopyrightContact. This makes them probably the best units for hit and run tactics. Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may. Thank you so much for your kind words! Their bonuses are really good, but I just can't seem to use them effectively. You need lots of them. They get arbalest and heavy cav archer - the HCA firing faster due to a civ bonus. Heavy Cavalry Archers need to be considered here. At some point, theyll need to start mining stone. Of course, Mongols will call for the aid of Hussars, and thats where your meatshield should enter. The extra line of sight of their Scout Cavalry also allows for the Mongols and their allies to find their herdables, and explore, faster. If Paladins or Cavaliers catch the Mangudai, both units will quickly kill them, but the cost effectiveness here will be much worse. Following in the hoofprints of the Huns, their predecessors by a thousand years, they carved out one of the largest empires the world has yet seen.The Mongols inhabited the plains south of Lake Baikal in modern Mongolia. So the question is, what other strategies or army comps are at least viable with mongols? Attempted invasions of Japan were thrown back with heavy loss in 1274 and 1281. The Fast Castle into Boom, one of the best beginner build orders for closed maps. IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. Since it spans a greater time period and covers a much wider area than Age of Empires, the game play takes a long time and can easily become boring. When the first Castle is up, it is the time to start massing Mangudai and decide where to start raiding. Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain . I hope our content helps you feel more confident in your games. They are based on various central Asian Turkic empires such as the Timurid Empire and the Golden Horde. Mangudai Rate of Fire increased (made slower) to 2.1. Players can Mongol flush with 22 population and then create one or two stables (one will work if the wood is tight), this flush will be mostly a standard scout rush with the only difference that the player will have more line of sight for those units allowing to prevent ranged attacks from archers as they can spot them at a longer distance. Cavaliers (except Sicilians) and Celt Paladins are less dangerous because of the many less shots for a kill, but here and there we can find a bonus that can become painful for a exchange of units (upgrading Hussar and Mangudai is much more expensive than upgrading Cavaliers even with Stirrups, Farimba, Hauberk or Szlachta privileges). You should still beware of enemy onagers. After that, theyll need to secure your resources, get at least a second castle, and advance to Imperial while raiding with Mangudai. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. Arbalesters have the advantage of outranging Mangudai, thus getting the first hit. Meanwhile they can also tech into Light Cavalry and pick relics with the help of their LOS. Thus, Mongol players must constantly attack the enemy to make sure they are unable to build up a strong enough force to attack. Camels are a very important unit for this matchup, since they get a big bonus attack against both Mongol units.
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